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When the game automatically scrolls to show you something like the Wizard Tower, monsters are able to move and kill you and you are not able to move.
When the view returns to you, the monster has moved and killed you while you were unable to move.
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People complained about this during the beta testing. I believe it's a problem (not a bug) in the Coldstone engine. I think that they can move toward you, but can't attack you until the screen comes back.
------------------ ŃCafall
Quote
Originally posted by Cafall: **People complained about this during the beta testing. I believe it's a problem (not a bug) in the Coldstone engine. I think that they can move toward you, but can't attack you until the screen comes back. **
This is not a bug, this is a design problem. We modified an already existing map so there is some things that were already there like cyclops. We could have done two things to avoid the problem:
- Make the camera immediately returns after it shows the tower (no smooth travelling back) - Remove all the NPCs in the map and manually add them far from this place (which wouldn't have fixed the problem if you were running away from you foe and it managed to follow you to this cut-scene)
This is something we could address in an eventual 1.0.1 version of Trinity.
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