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Originally posted by Oedipus: **my azdara make shorter work **
hmmm... your ship will die too. The only truly invincible ship is a captured modified Arada that pops up in the Aggy sting.
Posted by: ???? **EARTH !!!!!!!!!!!!!!!!!!!!!!!! The UE have contacts with the miruna so will have amazing technolagy!!!! **
Miranu. Technology. What great Technology to the Miranu have? The engine/turn/whatever upgrades are all over Crescent Space, and the only thing the miranus really have to offer are phase turrets (USELESS for UE in the war against the Voinians, Miranu defense system, which would have a chance of working, seeing as voggy ships don't move all that much. And maybe some SAD modules. Which like to hit asteroids more than their targets. Bah.)
Peace
------------------ "Are you sure this is a good idea, Boss?" "Of course not, don't ask stupid questions" "Sorry"
-- Loiosh & Vlad --
I mean that with the help of the Miruna knolage of technolagy they will develop anti-vornian stuff.
------------------
You don't seriously think that's how you spell 'knowledge' and 'technology', do you?
Originally posted by Lonevoinian: **I want to know how many people are for Earth and how many are for voinia. Please post and say who you are for.
Earth:3
Voinia:6 **
In the long run, I think the humans will win. The Voinians could have pulled it off if they had tried a little harder in the beginning, but for some reason, they didn't. It's pretty clear that the humans are gaining in strength and the Voinians are still doing the same old stuff.
The Humans are opening up connections with other alien races. The contact with the Emalghans will get them weapons that slice through Voinian armor like butter, they already have excellent guidance systems (look at hunters and needles), they will soon be getting improved shielding and miscellaneous tech from the Miranu and maybe the strands, and they've even captured Voinain tech (including armor) from dissatisfied Voinian citizens. They're developing new tech internally too (e.g. cloaking device, improved ECMs). Their only serious weak spot is in propulsion systems (human ships are slow both in normal space and hyperspace) but a few years of buying Crescent Fighters, Aradas, and Laziras from the Miranu will fix that.
I would say that in the long run, the humans will become the most powerful race in the universe. They won't just beat the Voinians, but they'll beat the A/Z/I and Miranu too.
The humans look like they have a weakness in their society, though. They are not united and working together. Look around the Proxima Nebula, and you'll find plenty of human colonies that have rejected UE, some who even fire on UE ships. The humans just don't seem all that happy with UE. If they keep it, they're going to be held back. But if they can throw off the chains of (internal beurocratic?) oppression, the humans are going to kick butt. Talk to anyone in Freeport and they'll agree: the human mind is extremely powerful and creative, but it needs LIBERTY.
------------------ Have a Sloppy day!
Sloppy, you're considering the strength of the Voinians AFTER you have intervened. If a certain well-known mercenary captain had refused to rescue or retrieve a certain Voinian defector, etc. the situation would be very different.
If there had been nobody to photograph the prototype Voinian dreadnought... if instead the person who might have performed this mission was busy wiping out the Emalgha...
It could all have gone a different way. In my parallel universe, it has. The humans never got Dospect armour, they never rescued Anna Balshova or her cruiser plans, and all they found at Emalgha was charred corpses and smoking ruins. Your vaunted human empire would be nothing without your own input. How mighty are they, if they depend again and again on a single citizen?
The Voinians have a very good chance of winning, until you choose to intervene. And that biases things, particularly if you don't use strict play. Understandably... but don't judge the Voinians once you've already crippled them.
However, I salute a successful fellow captain.
- Voinian Ambassador
------------------ "Hey look Gavin... All this typing, and I didn't need to swear once..."
Originally posted by Sloppy: they already have excellent guidance systems (look at hunters and needles)
The UEs didn't invent needles. The tech guys on Iothe prime invented them and the renigades stole them.
BTW the independants are humans who left the UE Empire.
------------------ U.E. Lovers Are Ignorant Of True Power.
the independant people are ones who chose not to join the UE
------------------ "what is life but a prelude to death?"-me New Windows version 98, now with 400% more bugs and error messages than windows 95 (just $199.99) and doesnt it make you feel better, the pigs have won tonight. They can all sleep soundly now, and everything is all right
Rabbit it all, rabbit this world, rabbit everything that you stand for, dont belong, dont accept, dont give a cow, dont ever judge me
Personally, i prefer the UE. I mean, they have better techs, ships that actually move at a decent pace, and MUCH better missions. Plus it's more really annoying when all UE space attacks u on sight, since it makes it slightly harder to get to the crescent.
Who ever will pay me
Earth.. Voinian missions get a bit repetitive after a while..
------------------ Newton's law of gravity: Your warranty will be subject to void if the MessagePad in your possession travels exactly 9.8^2 meters per second.
AIM: evandrewm ICQ: 85380562
Originally posted by Oedipus: **the independant people are ones who chose not to join the UE
**
It says in the desripion of Iothe prime that They were colonists.(I think they were trying to get away from the Voinian war.)
Originally posted by VoinianAmbassador: Sloppy, you're considering the strength of the Voinians AFTER you have intervened. If a certain well-known mercenary captain had refused to rescue or retrieve a certain Voinian defector, etc. the situation would be very different.
Bah, he would have gotten outta Pax anyway. He could have hid in some trader's Crassworms cargo, there's ships coming and going from Pax all the time, and traders run those slow-paced Voinian's blockades all the time without much trouble (ask any F.E. pilot) when there's enough profit to be made. Once on Omm, the defector could have gotten to UE space pretty easily through a variety of means.
That rescue was a trivial mission. McPhereson just used it to test a new recruit.
Ok, I'll grant you, that was a daring mission deep in Voinian territory, where it wouldn't have happened without a hero. Point taken, sir.
they never rescued Anna Balshova or her cruiser plans
UE wouldn't have the cruiser plans, but human renegades would have, and I am confident that those individuals, acting in self-interest, would have most likely sold the plans to UE for a tidy profit (don't underestimate human greed; it is one of our saving graces ;-). Or, alternative, those renegades, using their mighty cruiser, might have overthrown UE, thereby inheriting the UE-Voinian war. Either way: technology just doesn't die. Once the cruiser was designed, someone was going to have it. I didn't see any of your agents out chasing after the plans.
You know what the problem is with the Voinians? Slave labor. Back in the 20th Century on Earth, we used to have this thing called Communism, where people were treated poorly and had no incentive to work hard. The nations that practiced this economic systems eventually collapsed into ruin, especially when they got into a war-materials-production contest with the free nations in the 1980s. That's what's happenings to the Voinians right now. Your slaves will never match the production of New Taranto ship builders and Earth weapons manufacturers!
And you've got people working for you who are just waiting for the humans or Emalghans to distract you for a moment so they can revolt, and even while you still have them under your thumb, you can bet they're lollygagging and sabotaging the overall efficiency of your industries. The longer the war goes on, the greater UE's advantage.
(That gives me a plot idea: there should be some Voinian missions for putting down rebellions.)
20 years from now, after the war and the collapse of the Voinian economy, UE's biggest concerns will be:
What to do about all the Voinian immigrants pouring into UE space, looking for jobs. I guess we'll let them work in the fields on Centauri and Saalia.
How to collect taxes from Stellar Corp, after SC buys up half of Voina at depressed firesale prices and moves their corporate H.Q. there.