Nintendo DS Mockup of EV Classic

touching is good.

Hi whats up everyone. Ive always liked EV classic the most, and seeing the Nintendo DS as a great new platform screaming for good games right now, i though why not have some fun and make a EV mockup. I could have done a better job styling the bottom screen but i was having a designers block in my head... im sure ill think of something better for that later.

The bottom screen being a touch screen brings in almost limitless capabilities. Since the screens are much smaller than a computer screen, the camera would probably have to pan to an area between your ship and the targeted ship i guess.

PhillyBlunt is sending a message to Sparkfist over the WiFi network. the DS can connect to the internet via a wireless modem and play with anyone! Would be a perfect game to use this feature.

Of course this will probably never happen, it was made just for fun, but someone could always come along and make a similar game!

Attached File(s)

Woah. Where do you live (I'm asking because of the "touching is good")?

Anyways, it is true that the DS would be much more plausible for a console port of EV, but it will probably never happen. Cool setup, though. 🙂

touching is good is nintendo's marketing slogan for the DS!

Haro Forty One, on Feb 5 2005, 02:16 AM, said:

touching is good
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I'm gonna go try that on the girl next door. 😄

Haro Forty One, on Feb 5 2005, 03:16 AM, said:

touching is good is nintendo's marketing slogan for the DS!

Oh.

Anaxagoras: It'll probably work as well as "Someday, somehow, I'm gonna make it right, but not right now...I know you're wondering when..." 🙂

That would be extremely cool if they made it. I would certainly buy a DS if this came out for real.

Yeah, really.

Incidentally, what is the corvette firing?

Wow didn't notice that but what he said what is it firing?
And when I saw that picture I thought you made the game for a second!

Heh... and wheres the missile coming from?

I guess thats a silly nitpick given how awesomely careful you were at making the radar and stuff match.

What goes in 'spatial'?

My only issue with it would be the small screen size. I like having at least a 12" screen, ya know. (My iBook is minimal...)

This post has been edited by Shrout1 : 07 February 2005 - 11:13 AM

Homanahomanahomanahomanahomanahomanahomanahomanahomana

That's my response to this idea. That would be the only reason I would buy a DS if that came out.

spatial is like a universal chat screen for trading goods, bounties, or basically anything else.

The DS has 4 face buttons, 2 shoulder buttons, and start and select. not to mention the touch screen. i think a good team could make it work.

THe missle is coming from an off screen ship that the corvette is fighting with. Use your imagination!

It is pretty small screen, so if you think about it, you could make the radar interactive so you could move around the gray box outline to view anywhere in that area.

That screen just seems too small unless there was some way to shrink the models significantly.

yeah i know what you mean. they could shrink the ships to allow more free space, but the detail on would be pretty small.. the shuttlecraft would be a white blob.

EV Handheld would be absolutely insane. If Ambrosia had the ability to do it, it would great because in addition to an awesome game, they would gain more recognition, especially among pc users. Probably just wishful thinking though. 😞

While we're at it, why not make use of the DS's 3D capabilities as well? 😛

Seriously, though, if there were even a chance of this game being made, it would still need a good control scheme. Any ideas on how they should be set up? The general consensus regarding all the other consoles has been that there just aren't enough buttons. However, a touch screen could certainly rectify that.

~ SP

SpacePirate, on Feb 9 2005, 08:35 PM, said:

While we're at it, why not make use of the DS's 3D capabilities as well? 😛

Seriously, though, if there were even a chance of this game being made, it would still need a good control scheme. Any ideas on how they should be set up? The general consensus regarding all the other consoles has been that there just aren't enough buttons. However, a touch screen could certainly rectify that.

~ SP
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This was sufficiently interesting for me to look into, and I have to say that layout, graphics, controls, ect are the absolute least of the obstacles you'd face making this. You have to get a dev kit first. To do that legally, you have to get a dev liscense. And that has to be gotten through corporate channels. I don't know the internals of Ambrosia, but that might be beyond them.

Also, I found an emulator for NDS (for windows, of course) and know what it does so far? It emulates GBA roms. That's about it.

Overlooking all that, here's what I've thought about:

Controls: Something similar to MP:Hunters. Multiple schemes, R & L handed.
Classic:
Doubt people will use this, too many things get put in touch screen.
Start: Pause & Menu
Select: Cycle Secondary
D-Pad: Acceleration & Turning
R: Primary
L: Secondary
A: Afterburn
B: (Contextual) Autopilot, Land, Board
X: Jump
Y: Target

Play Screen would be the top.

Classic Left (see above and reverse)

Touch to Move:
I like this one.
Acceleration and direction controlled by the stylus. This can work. it'd be like dragging your ship around by the nose with an infinitly elastic rubber band. Acceleration and turning would limit the ship's ability to follow. Something similar is done in IK character animation, so it's nothing new. I'd have to test it to see, but I think most manuevers would be possible, and ships would be able to orbit the stylus. Autopilot is pointless here, as that's what the stylus is.
Beyond this, button assignments are simpler. Oft used actions are placed near the holding hand (D-Pad for RH, buttons for LH), while little used actions are assigned to the opposite side, as they are harder to access on the fly. The consequence is that unassigned actions are incredibly difficult to get to. User binding for at least 1 button (A) is pretty much required here.
Weapons layout remains the same.
Right Handed:
D-Up: Afterburner
D-Left: Target
D-Right: Hyper
D-Down: Land/Board
A: User selected
B: Move Menu selection (upper screen)
X: Select selection
Y: Cycle Tabs

IMO, we still need more buttons, but it can be worked out. Also, voice recognition for some commands might be possible.

Now, for other things. The really neat idea is that the DS can access both the NDS slot and the GBA slot at the same time. This means that the plugin nature of EV can be maintained on the DS. Put the engine on the NDS card, and use the GBA slot for game data. If needed, you can use a larger capacity cart. Get a flash card, the usb link, and copy what amounts to a plugin folder onto the cart.

I would suggest a load process like this:

  1. engine
  2. minimal game data, maybe demo-ish, and some code to continue looking for cart data to load
  3. data on cart
  4. pilots on cart (maybe two or three saves depending on size, and provide a method for copying pilot data to another cart)

That's all I can think of now.

(edit)
NDS cart storage: 128mb
Nova PC: 1.6mb
Nova Data: ~170mb (I replaced Nova music.)
Total: 171.6mb (134% cart storage)

Of course, that's all PC sizes. A final product for DS would be optimized and compressed, and finally, the graphics and audio would be much smaller and compressed themselves.
using an engine cart and a data cart might not work, but pilots on a gba cart would be usefull.
(/edit)

This post has been edited by Artanis : 10 February 2005 - 10:51 PM

SpacePirate, on Feb 10 2005, 04:35 AM, said:

While we're at it, why not make use of the DS's 3D capabilities as well? 😛

~ SP
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yeah of course that would be perfect. I always wondered why Nova didnt use 3D either. You go through all the trouble of rendering a ship, texturing it just the way you want it, then converting it to one giant Bitmap image? :laugh:

My control Scheme:
D pad - It could follow suit with the same controls as the arrows on a keyboard
L Trigger - Rotates Secondary Weaps
R Trigger - Rotates Targets
A Button - Fires Primary Weaps
B Button - Fires Secondary
X Button - Hail Target
Y Button - Land on Planet/Board Ship
Start Button - Pause Game, Bring up ship info/Current Missions/Ship Outfits
Select Button - 2X speed?

Hyperspacing, Cargo Management/Jettison, Missions, Could be taken care of Touch screen Via the appropriate Tab.
Landing on a planet and all its components would probably be best taken care of by the touch screen. Also boarding ship menu

The only thing im not too sure about would be escort controls.

Haro Forty One, on Feb 10 2005, 07:43 PM, said:

The only thing im not too sure about would be escort controls.
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Voice. Don't forget the microphone.

Voice controlled escorts would be awesome.

I was thinking of this scheme:

L: Cycle targets forwards
R: Cycle targets reverse
L & R: Nearest Target
+: Turn/Accelerate/Turn around
A: Fire Primary
B: Autopilot/Turn towards selected target
X: Fire Secondary
Y: Hail Planet/Station/Ship
Start: Pause
Select: Choose secondary

You would use the touch screen to select planets and systems, as well as to jump and land. When you land, the Bar, Shipyard, Outfitters, etc would all be listed on the touch screen, with the landing pict, bar pict, currently selected outfit, or currently selected ship being displayed on the top screen.

Just barely able to fit the basics in. But no afterburner.
~ SP