[ANN] The mrxak Challenge- Competition One

Quote

Originally posted by Regulus:
**Speaking as the guy who came up with ncb binary arithmetic in the first place, I'm pretty sure Aprosenf's alternative is the only one that stands a chance of working. The binary math hack simply doesn't scale well past a few 4-bit counters.

-reg

**

Ack, back when I was tackling Challenge Zero, and came up with my ncb counter, I thought I was original d-: Turns out I'm 2 years behind Regulus q-:

Anyways, reading your old post, it seems you need 16 crons to count up to 16. Well, my method only needs n+1 crons for n-bit numbers (5 crons to count up to 15). With that information, perhaps Aprosenf's approach wouldn't be the only one that stands a chance of working? Haven't had time to think deep about it.

I shall pursue the Ship Hanger challenge if it's still not closed by... March 2004.

sigh... so buzy )-:

Pan Sola

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Quote

Originally posted by Pan Sola:
I shall pursue the Ship Hanger challenge if it's still not closed by... March 2004.

I never close these, they just become so overdone that there's no point anymore, or there is no way to do them in a different enough way to get a prize out of it. Every challenge is still open, but the Critical Hit! one has probably reached its limit of newness.

I doubt anyone will have reached that limit by March, and I doubt anyone will have even completed it successfully by then (unless they've been working on it a lot, and just haven't said anything).

Anyway, I want to get Escort Number Seven out of the way before I start Competition Two. In other words, if you people want a new one, you'd better get started on Escort Number Seven first.

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Quote

Originally posted by mrxak:
Anyway, I want to get Escort Number Seven out of the way before I start Competition Two. In other words, if you people want a new one, you'd better get started on Escort Number Seven first.

I'm hard at work on E#7. One question, though: how do you upgrade? I want it to be as faithful as possible, and don't know if you have to land or what. And I'm really not looking forward to starting up Nova, with its 4 minute+ loading time...

I remember the first two games...they took about ten seconds to load. No, wait, EVC took five. Meh

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Quote

Originally posted by orcaloverbri9:
**I'm hard at work on E#7. One question, though: how do you upgrade? I want it to be as faithful as possible, and don't know if you have to land or what. And I'm really not looking forward to starting up Nova, with its 4 minute+ loading time...

I remember the first two games...they took about ten seconds to load. No, wait, EVC took five. Meh

**

What you can do (I did it) is this:
In flight decision of upgrading a ship.
enter a shipyard to get a confirmation and the upgrade.

I finished an escort #7 in five minutes yesterdays, if you want any help...

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I've got and idea for E#7, two issues:
-where do I send the completed plug, and
-do you mind if I send you a REZ file? I'm stuck on PC for this one.

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I've got an idea for E#7, two issues:
- Where do I send the completed plug, and
- Do you mind if I send you a REZ file? I'm stuck on PC for this one.

I should be finished soon. Thanks!

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(This message has been edited by Gar (edited 12-17-2003).)

Quote

Originally posted by STraven:
**What you can do (I did it) is this:
In flight decision of upgrading a ship.
enter a shipyard to get a confirmation and the upgrade.

I finished an escort #7 in five minutes yesterdays, if you want any help...**

Ah, but did you make it capable of selling, releasing, and upgrading? Selling alone requires two mïsn resources. I still haven't figured out how to do the daily cost. I'm thinking cröns, though.

Another question: How does Nova calculate the cost per day for escorts? I think EVC and EVO used 1% of the ship price, but Nova doen't even use pixels for the map anymore, so I can't assume that it's the same.

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Quote

Originally posted by orcaloverbri9:
**I'm hard at work on E#7. One question, though: how do you upgrade? I want it to be as faithful as possible, and don't know if you have to land or what. And I'm really not looking forward to starting up Nova, with its 4 minute+ loading time...

I remember the first two games...they took about ten seconds to load. No, wait, EVC took five. Meh

**

You can do it while landed.

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Quote

Originally posted by Gar:
**-where do I send the completed plug, and
-do you mind if I send you a REZ file? I'm stuck on PC for this one.

**

Send it to me.

REZ files are fine. I have a way of converting them now.

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Quote

Originally posted by mrxak:
You can do it while landed.

So I should just do it via the Mission BBS?

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Quote

Originally posted by orcaloverbri9:
Another question: How does Nova calculate the cost per day for escorts? I think EVC and EVO used 1% of the ship price, but Nova doen't even use pixels for the map anymore, so I can't assume that it's the same.

Twenty seconds of experimenting reveals that it is the same for Nova.

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Quote

Originally posted by orcaloverbri9:
**So I should just do it via the Mission BBS?

**

If you'd like. You don't have to. As long as it works.

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Quote

Originally posted by Mazca:
Twenty seconds of experimenting reveals that it is the same for Nova.

So a 10,000 credit ship woul be 100 credis per day. Gotcha. Now I get to figure out how to make it cost you X each day...

EDIT: Got it! All I have to do is have it cost you X creditswhen it ends, and I'm all set for the costing per day!

(By the way, I'm making four ships available to be E#7. Is that enough?)

EDIT: Normally, we don't say we can't do something, then say that we've fiured out how to do that something, then say that as soon as we figure out how to do that something, we'll be able to do that something. Meh.

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(This message has been edited by orcaloverbri9 (edited 12-17-2003).)

(This message has been edited by orcaloverbri9 (edited 12-18-2003).)

Four is enough.

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Sorry about all the questions, but given my current situation, starting up Nova is a serious nuisance.

Anyhow, this one has to do with the engine's functioning, not in-game escort stuff. When you set a crön to have a duration of one day and a Post HoldOff of 1, does it repeat the event, or just the OnEnd stuff? If the latter, then it is entirely possible to simulate costing per day.

Another one: Is using the Sxxx operator the same as accepting a mission?

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Quote

Originally posted by orcaloverbri9:
**Sorry about all the questions, but given my current situation, starting up Nova is a serious nuisance.

Anyhow, this one has to do with the engine's functioning, not in-game escort stuff. When you set a crön to have a duration of one day and a Post HoldOff of 1, does it repeat the event, or just the OnEnd stuff? If the latter, then it is entirely possible to simulate costing per day.

Another one: Is using the Sxxx operator the same as accepting a mission?

**

Maybe you should think about ranks ? 😉
They've a daily salary field. Maybe you can put a negative value in...

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Just so you all know, I've received an entry for Escort Number Seven. I will not test it for a few days.

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Whoa! I just tried it...negative salaries work! Even better, it says "Expenses: X" instead of "Salary: -X"! Now that's an unlisted feature if there ever was one!

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That shouldn't be too surprising. When you hire escorts the normal way, their daily expenses show up in the player info dialog, so it would have been pretty hard for a bug of the sort "Salary: -X" to fall through the cracks.

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Quote

Originally posted by Aprosenf:
That shouldn't be too surprising. When you hire escorts the normal way, their daily expenses show up in the player info dialog, so it would have been pretty hard for a bug of the sort "Salary: -X" to fall through the cracks.

I'm talking about salaries, though—as in, through ränks. Unfortunately, I can't have a -take away credits field for the "take away player's credits at start" payment type in a mission to give the player credits, so they have to land on a spöb. Meh.

EDIT: Okay, they can't land on any spob—I have to use a rank. But the rank should only be active for one day, so I need to use a cron to deactivate it!

mrxak, I think you underestimated how many resources this would take...

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The programmer's code of entomology: there's always another bug.
Windows users: stop asking for plugins. (url="http://"http://www.aznt.com/EVN/EVNEW/")Make one yourself.(/url)
(url="http://"http://www.cwssoftware.com")Sephil Saga Website(/url)

(This message has been edited by orcaloverbri9 (edited 12-22-2003).)