People's EVW OOC Discussion Thread

Well, as you may have noticed, I did figure out a title for it after all. 🙂 Anyway, this is our official thread for discussion, whining, and all that other wonderful out of context banter.

So, for some quick updates. First, a player list:

  • Captain Skyblade
    Rebellion President

  • Kaptain Karl
    Rebellion Admiral

  • SilverDragon
    Confed President

  • RMA
    Confed Admiral

  • Espona
    Cydonia President

  • Macavenger
    Diphidia II Minister of Defense

  • Luke
    Astex Defense Corps Head

  • General Rak
    Zaxted Prime Minister

  • Vice Admiral Ipvicus
    Darven Administrator

  • Shade
    Yemuro Administrator

  • UE Admiral
    Jadzia President

  • BariSaxGuy5
    Deneb III President

  • Captain Carnotaur
    Propus Independent Commander

Latest and hopefully last version of the rules/guidelines/definitions:

1. Use Common Sense at all times. Keep things realistic, and consider non-military consequences.

2. No new tech will be allowed. Particle Beams and Tractor Beams are researched by their respective governments; no Cloaking Devices.

3. In most cases, story takes precedence over any numbers in the guidelines, as long as it follows Rule 1.

4. Flagships may be upgraded in accordance with Rule 1. Also, a ship or two not part of a regular fleet intended for special operations of some sort may be upgraded, also under Rule 1, probably at the cost of an economic unit. Be reasonable here.

5. Each system has an economic rating indicated by the green dots on the map. Governments will get an amount of cash equal to the total of their systems units added together at the beginning of every odd page (i.e. 1,3,5 etc.).

6. Each system also has an industrial rating indicated by gray dots on the map. These are used primarily for building ships. As an approximate rule of thumb, heavy capital ships (Kestrel, Confed Cruiser, Rebel Cruiser) count approximately three points, other capital ships (Corvettes, Rebel Destroyers, Confed Frigates, large freighters) count roughly two, and fighters and other small ships count about 1/4 to 1, depending on what seems reasonable (i.e. Defenders probably about 1/4, Rapiers around 1). Ship parts replenish once used at an undefined rate, but about every page seems a reasonable rule of thumb.

7. Ships may be built at any time outside of combat, as long as the fleet is stopped at a planet with at least some shipbuilding industry (industrial points). The fleet can’t do anything else in that post. Purchased ships cost an amount of money (economic points) equal to the industrial points used to get them.

8. Fleets move along the standard EV jump links as marked on the map. Generally, ship with least fuel would be a good guideline as to how far to go with each post, but you can go as far as seems reasonable if necessary.

9. Defense fleets should be sized somewhere around the total economic and industrial points of their system multiplied by three, with that many points worth of ships in the fleet.

10. Points are allotted to construct starting fleets based on the number of total economic or industrial points times ten, whichever is less. Points are given to the government to divide however they choose, not to individual players.

11. Fleet sizes should be kept fairly low; 25-30 ships per fleet is a good rule of thumb. Fleets can be added, split, merged, or dissolved whenever a government wants, but try to keep them around this size most of the time except for specific major offensives.

12. Please, please, please post your fleet statistics and position at the end of each post! It makes it much easier to keep track of what’s going on. Thank you.

13. Please don’t attack any governments before at least one of their players has posted a move of some sort, something more substantial than background info.

Now, just so we’re all clear, starting stuff. Listed below are all the currently active governments and how many points they should have to form their initial fleets:

Rebellion: 340
Confederation: 350
Pirates: 90
Cydonia: 20
Diphidia: 10
Zaxted: 40
Yemuro: 30
Darven: 20
Jadzia: 30
Deneb: 10

For potential new players, a list of open positions:

Lethean President
Confed Admiral
Rebel Admiral
Pirate Commander
President of any other independent world not taken thus far.

On a final note about my first post: The message at the end is actually for Captain Skyblade, though context considerations dictated it be addressed to an NPC instead. So, let me know on that the same way, will you Skyblade?
And for anyone who can’t figure it out, Morgan Anderson is my character. You’ll notice the similarity of initials. 😉

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- Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@attbi.com")mailto:e-gamerguy1@attbi.com(/url)e-gamerguy1@attbi.com

I still prefer "Macavenger's Common Sense Webstory". Right now it sounds like some sort of Communist thing; not that that's bad or anything; just saying it does. I'll post something on the actual typefront just as soon as I cut my nails so I can type easier. Darnit, they grow so fast!

There, that's better. Those nail scissors are really poor quality and have mauled my nails, but at least now I can type faster. And they'll grow back in a few weeks anyway.

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(url="http://"http://www.geocities.com/shades_shipyard")Shade's Shipyard(/url), the source for your ship needs.

Looks very interesting. I'll make my first post when I get home from school in about seven hours.
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"Go confidently in the direction of your dreams; live the life you've imagined!"
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(This message has been edited by General Rak (edited 05-16-2002).)

Confederation of Worlds
Naval Specifications
*

  • These figures are not upgraded, other than the two flagships (and pending the third flagship for Luke) and the special ops. scoutship, although different terminology may in some cases be used.

C.S.S. Bahamut
Corsair's Flagship
CR-1096 Heavy Cruiser

President Corsair's flagship (which is oft strategically commanded by his rear admiral), is based off the older Confederate cruiser flagships, in that it has stronger shields and armour, the particle beam and the gunboat bay (which has been converted to hold the similar sized Rapiers). The C.S.S. Bahamut has been upgraded majorly in multiple areas, its new weapons outlay program being designed by Admiral RMA and tested upon both the Bahamut and the Triad. The Bahamut exclusives carries civilian fighters in place of the patrol ships and gunboats, as the Confederation has grudgingly been forced to concede that they are more effective.

Speed: 300
Accel: 340
Turn: 60
Shields: 1000
Armor: 210
Guns: Maximum of 8
Turrets: Maximum of 4
Space: 0 tons
Cargo: 0 tons
Fuel: 4 jumps
Length: 250 m
Mass: 1000 tons
Crew: 1029

Standard weapons:
4 Proton Turrets
4 Laser Cannons
4 Proton Cannons
1 Particle Beam
3 Javelin Pods - 999 javelins
2 Torpedo Launchers - 58 Torpedos
2 Rocket Launchers - 20 Heavy Rockets
2 Hawk Fighter Bays - 4 Hawks
1 Rapier Bay - 2 Rapiers

1 Tritanium Armour
1 Durasteel Armour
1 Armaplast Armour

1 Missile Jammer
1 Flare Launcher - 50 Flares
1 Afterburner

5 Mass Expansions

C.S.S. Triad
RMA's Flagship
CR-1096 Heavy Cruiser

Admiral RMA's Flagship is based off the older Confederate Flagships, in that it has stronger shields, the particle beam and a gunboat bay (which has been converted to hold the similar sized Rapiers), but it has also taken advantage of the the Tritanium the Confederation has requisitioned for its upgrade program. On top of that, however, the ship has been upgraded massively, doing away with Confederate fighters altogether, and instead having civilian models which are significantly better. It also has signifcantly better weapon systems, along with upgraded engines.

Speed: 300
Accel: 340
Turn: 60
Shields: 1000
Armor: 210
Guns: Maximum of 8
Turrets: Maximum of 4
Space: 0 tons
Cargo: 0 tons
Fuel: 4 jumps
Length: 250 m
Mass: 1000 tons
Crew: 1029

Standard weapons:
4 Proton Cannons
4 Laser Cannons
1 Particle Beam
3 Javelin Pods - 999 javelins
2 Torpedo Launchers - 40 Torpedos
2 Missile Racks - 42 Missiles
4 Proton Turrets
1 Hawk Bay-2 Hawks
1 Lightning Bays - 2 Lightnings
1 Rapier Bay - 2 Rapiers

All Armour Upgrades
All Engine Upgrades
1 Missile Jammer
1 Flare Launcher - 50 Flares
1 Afterburner
1 Ramscoop
5 Mass Expansions
1 Escape Pod

CR-1095 Heavy Cruiser

The Terran Naval Yards CR-1095 heavy cruiser is a natural outgrowth of the FF-4237 frigate, and indeed it resembles it closely, except for size. These glorious ships, with their complement of four patrol ships each, will surely bring the Rebellion to its knees. Not even the Rebellion's cruiser can come close to the power of the CR-1095.

Speed: 150
Accel: 190
Turn: 1
Shields: 800
Armor: 100
Guns: 8
Turrets: 4
Space: 100
Cargo: 75
Fuel: 4 jumps
Length: 250
Mass: 1000
Crew: 1029

Standard weapons:
4 Proton Turrets
4 Neutron Blasters
2 Torpedo Launchers - 14 Torpedoes
1 Patrol Ship Bay - 4 Patrol Ships

FF-4237 Frigate

Terran Naval Yards builds the FF-4237 frigate exclusively for the Confederation Navy. It is a rugged and flexible design, more than a match for the puny Atonida Kestrel and any other escort ships. The use of this glorious ship as the backbone of the Navy’s task forces will surely be sufficent to crush the Rebellion’s pitiful space fleets. Although Confederation officials have noted the power of the Rebellion's destroyer-class vessel, an inspection has shown that the FF-4237 is still an effective combat vessel.

Speed: 150
Accel: 375
Turn: 2
Shields: 250
Armor: 50
Guns: 6
Turrets: 3
Space: 60
Cargo: 50
Fuel: 3 jumps
Length: 80
Mass: 350
Crew: 217

Standard weapons:
2 Proton Turrets
1 Rocket Launcher - 4 Heavy Rockets
2 Torpedo Launchers - 6 Torpedoes
2 Missile Racks - 10 Missiles

G-564 Gunboat

The Terran Naval Yards G-564 missile gunboat is essentially a stretched model of its cousin, the P-361 patrol fighter. As an outgrowth of the earlier P-361 design program, the gunboat’s designers were able to keep high the parts commonality between the two ships; for example, the gunboat’ unique tri-mounted wings are identical to the assemblies used by the patrol ship. The forwarded-mounted strakes along the fuselage sides hold missile racks and rocket launchers.

Speed: 250
Accel: 435
Turn: 3
Shields: 20
Armor: 5
Guns: 3
Turrets: 0
Space: 5
Cargo: 5
Fuel: 3 jumps
Length: 12
Mass: 15
Crew: 2

Standard weapons:
2 Laser Cannons
1 Missile Rack - 4 Missiles
1 Rocket Launcher - 2 Heavy Rockets

P-361 Patrol Fighter

The P-361 patrol fighter, manufactured by the Terran Naval Yards, is one of the best starfighters ever designed. Or rather, it was when it was originally designed, during the Great War. Recently, the Confederation have admitted that the P-361 has been superceded by more recent fighter designs, and as such the P-361 is not carried on the latest Confederate cruisers.

Speed: 350
Accel: 435
Turn: 4
Shields: 20
Armor: 0
Guns: 4
Turrets: 0
Space: 5
Cargo: 5
Fuel: 2 jumps
Length: 10
Mass: 11
Crew: 1

Standard weapons:
4 Proton Bolt Cannons
1 Missile Rack - 2 Missiles

F-563 Lightning Fighter-Bomber

Blazitron Industries’ F-563 Lightning fighter-bomber recently won the Shelton Award for Extreme Cleverness, and it’s easy to see why. The Lightning mixes high speed and good maneuverability with excellent firepower, resulting in an unbeatable combination. In addition, the design is so adaptable that a modified version, the F-563N, has been produced for shipboard operations. The F-563N has also recently made an appearance on the C.S.S. Bahamut and C.S.S. Triad, Confederate flagships, proving that Blazitron Industries has indeed become a prominent shipbuilding corporation.

Speed: 350
Accel: 625
Turning: 5
Shields: 25
Armor: 5
Guns: 5
Turrets: 1
Space: 15
Cargo: 5
Fuel: 5 jumps
Length: 10
Mass: 12
Crew: 1

Standard Weapons:
4 Laser Cannons
1 Rocket Launcher - 2 Heavy Rockets
2 Missile Racks - 4 Missiles
1 Javelin Pod - 40 Javelin Rockets

F/A-927E Rapier Attack Fighter

CDX Starworks’s most popular offering, the F/A-927E Rapier attack fighter, is the heaviest-armed starfighter on the market. It has both a rocket launcher and a torpedo launcher, and it is equipped with a rear laser turret for self-defense as well. However, all this firepower comes at the expense of speed and maneuverability, making the Rapier the clumsiest starfighter around. Still, it is popular with bounty hunters, corporate governments - recently even including the Confederation - and anyone needing a little more punch than is offered by other fighters.

Speed: 3500
Accel: 435
Turning: 4
Shields: 35
Armor: 15
Guns: 4
Turrets: 1
Space: 20
Cargo: 15
Fuel: 4 jumps
Length: 12
Mass: 15
Crew: 2

Standard Weapons:
4 Proton Bolt Cannons
1 Rear Laser Turret
1 Torpedo Launcher - 6 Torpedoes
1 Rocket Launcher - 6 Heavy Rockets

Scoutship (Special Ops Modification)
Speed: 425
Accel: 525
Turn: 150
Shields: 30
Armor: 30
Guns: 4
Turrets: 0
Space: 0
Cargo: 10
Fuel: 9 jumps
Length: 18
Mass: 50
Crew: 2

Standard weapons:
4 Laser Cannons
1 Particle Beam
1 Missile Rack - 4 Missiles
1 Flare Launcher - 50 Flares 1

1 Missile Jammer
1 Afterburner
1 Durasteel Armour
1 Ramscoop

All Engine Upgrades

We have 5 of these scoutships. Two are currently with Beta Fleet, one is in Curzon, one is in Alcyon, and the fifth is in Pelagon.

--------------------------------------------------------

Assuming the 350 points is for our offensive fleet, a figure something along the lines of this would be close to correct (fleet finalisation will occur when my military officer and I can talk) :-

Total: 350 points

Patrol Ship: 1/2, Gunboat: 3/4, Frigate: 2, Cruiser: 4

Fleets: 7
Points Allotted Per Fleet: 50
Fleet Distribution: 10 Confederate Frigates, 10 Confederate Cruisers
Fleet Initial Locations:
Alpha Fleet (flagship: C.S.S. Bahamut) -- Capella
Beta Fleet (flagship: C.S.S. Triad) -- Pollux
3rd Fleet -- Antares
4th Fleet -- NGC-6564
5th Fleet -- Altair
6th Fleet -- Matar
7th Fleet -- Regulus

Note: The U.S.S. has been changed to C.S.S. by agreement of myself and my admiral, due to the fact that "U.S.S." is meaningless for the Confederation, and only exists as it was created by an American. Myself and my admiral are British, so we won't stand for a U.S.S. tag. 🙂

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-Lyat Esponer Corsair

(This message has been edited by SilverDragon (edited 05-16-2002).)

(This message has been edited by SilverDragon (edited 05-16-2002).)

(This message has been edited by SilverDragon (edited 05-19-2002).)

Again, where the hell is the map?

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Never try to meditate on ecstasy.-Me
If someone with Multiple Personality Disorder kills himself, is it Suicide or Homicide?- me again
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Quote

Originally posted by Jimbob:
**Again, where the hell is the map?

**

(url="http://"http://home.attbi.com/~e-gamerguy1/evwebmap.gif")Here.(/url)

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-Lyat Esponer Corsair

Could the colour of Yemuro be changed please? At the moment it looks like it's Confederate.

RMA

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If someone makes a mistake, it is not my fault. I will however use it to my advantage.

Voted most likely to be a serial killer by Insane Asylum - 2002

Quote

Originally posted by RMA:
Could the colour of Yemuro be changed please? At the moment it looks like it's Confederate.

I know, I thought about asking Shade to change that when I first saw it, but didn't at the time. As others agree, Shade, coulf you change that for me? SOmething greener, perhaps?

Couple additions and clarifications to my original post:
I'm at Diphidia II, in case it wasn't clear, and the main fleet to start is 2 Corvettes, 4 Rapiers, and 8 Defenders, plus my flagship. Diphidia is building 2 Lightnings and my Scoutship with it's first industry point. The industry stimulation program is being done with the outside money I brought in, and will give Diphidia an extra industry point sometime a bit later. Yes, you can upgrade planets within reason.

Now, one other issue I forgot to cover in the first post to this topic: moderation. I hope little will be required. If it is, I will be primary mod, however, if I consider that I have a personal interst in what's being moderated, I'll let Skyblade or SilverDragon handle it. If they both are interested too, then we go to Rak, Ipvicus, and asriel, in no particular order.

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- Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@attbi.com")mailto:e-gamerguy1@attbi.com(/url)e-gamerguy1@attbi.com

Quote

Post by Macavenger:
**-Begin hypercomm transmission-
(From: Capt. Morgan Anderson, S.S. Starflare)
(To: Adm. Davies, Rebellion Fleet Command)
(Priority: Urgent)

Greetings Admiral,

I have something of a special request. After the incident with the Alien menace last year, you indicated that Rebel High Command had granted permission for me to purchase Rebel ships. I would like at this time to purchase a pair of Rebel Destroyers, as I find I will be needing some extra firepower for an upcoming operation. I give you my personal assurances that these ships, if I am allowed to purchase them, will neither leave my personal control or be used to harm Rebellion interests in any way.

Would you check with the Rebel leaders to see if they would be willing to authorize this purchase? I’d be very grateful if you could arrange it. I would be able to come to Palshife in approximately one week to pick them up. Please respond as soon as possible.

Respectfully yours,

Capt. Anderson

-Transmission complete-**

The above mentioned Rebel destroyers, if sent, would not reach their target (Diphidia), Macavenger. A Confederation battlefleet stands in every single path from any Rebellion system and Diphidia.

Of course, Skyblade is unlikely to know about the new positioning of Confederate ships, so for IC, he won't be able to say; "No, I can't get them there". <sighs happily> I'm sure the Rebellion will love you after you send two of their destroyers to an early grave.

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-Lyat Esponer Corsair

(This message has been edited by SilverDragon (edited 05-16-2002).)

deleted
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Write your complaints here: O
Please don't write out of the space.
(url="http://"http://www.evula.com")-(/url)-----------------
(url="http://"http://www.homestead.com/lukenj/index.html")"It's spelled Luke, but it's pronounced 'Qkrnxtl.'"(/url)

(This message has been edited by Luke (edited 05-16-2002).)

You forgot me, Mac...
Characters: Silvertongue, Asriel, Bear....there will be others.

Silver's ship:
Atinoda Kestrel, Alethiometer
+1 Proton turret
-All torpedoes
+1 Missile Rack + 25 Missiles
+1 Shield Booster
+225 speed
+170 acceleration
+1 maneuver
+70 shields

Asriel's ship:
Lightning aboard Spider Queen , Subtle Knife
+1 Laser Cannon
-all missiles
+4 heavy rockets
+1 maneuver
+170 speed
+180 acceleration
+40 shields

Bear's ship:
Kestrel, Sky Iron
+2 Proton Turrets
+1 Lightning
-Missiles
+1 Torp Launcher, +20 Torpedoes
+150 Shields
+80 Armor

Pirate offensive fleet (stationed at Evildrome):
30 Kestrels (includes Spider Queen and Sky Iron )

Evildrome defensive fleet:
8 Kestrels

New Antigua defensive fleet:
4 Kestrels

Pirate's Cove defensive fleet:
6 Kestrels
2 Rapiers

Privateer's Haven defensive fleet:
4 Kestrels

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The dyslexic agnostic insomniac: Stays up all night wondering if there is a dog.
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(This message has been edited by asriel (edited 05-16-2002).)

(This message has been edited by asriel (edited 05-16-2002).)

I just wanted to let you guys know that I won't be able to participate in this story as I had planned, several things have come up and I am just to busy. I hope you all have fun and that this story is more successful than EVW was.

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Out ride the sons of Terra,
Far dirves the thundering jet,
Up leaps the race of Earthmen,
Out, far, and onward yet - Robert A. Heinlein, The Green Hills of Earth

***** ATTENTION SKYBLADE *****

Please, please, please get signed up with Yahoo or Hotmail or "some" free e-mail service. It will certainly help our cause if you could comm with your team "offline" from the story.

Please respond at your earliest convenience. Thank you.

- KK

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Courage stands halfway between cowardice and rashness, one of which is a lack, the other an excess of courage." ... Plutarch

Mac; mind clarifying the ship building rules? They look like they're in pig-latin! 😉 Seriously though, I need clarification.

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If at first you don't succeed...Hit it harder! - Me
--------------
Millennium. Its coming, prepare for it.
Coming to the (url="http://"http://www.ambrosiaSW.com/games/ev/chronicles.html")EV Chronicles(/url).

Quote

Originally posted by Captain Carnotaur:
**Mac; mind clarifying the ship building rules? They look like they're in pig-latin!;) Seriously though, I need clarification.
**

You, as the leader of Propus, get about 20 or so points to spend on your starting fleet. Kestrels cost 3 points, corvettes & argosies about 2, rapiers 1, lightnings .5, other fighters are .25-.5

------------------
"Go confidently in the direction of your dreams; live the life you've imagined!"
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OK, OK, I'll change the colour from my favourite to something else as soon as I get home. OK?

------------------
(url="http://"http://www.geocities.com/shades_shipyard")Shade's Shipyard(/url), the source for your ship needs.

Quote

Originally posted by Captain Carnotaur:
**Propus 1st Offensive Fleet
1 Red October - Upgraded Kestrel - 5 points
10 Kestrels = 30 Dots
15 Rapiers = 15 Dots
Total = 50 Dots
**

Carno: I think is is WAY over the top. How can you stretch 20 points to 50 points. I would suggest you lower your figures to about 25 points at least. Otherwise I am requesting that the mod do it for you.

------------------
"Go confidently in the direction of your dreams; live the life you've imagined!"
Military Technology: (url="http://"http://www.army-technology.com/")Army(/url) - (url="http://"http://www.chinfo.navy.mil/navpalib/factfile/ffiletop.html")Navy(/url) - (url="http://"http://www.af.mil/news/indexpages/fs_index.shtml")Air Force(/url) - (url="http://"http://www.firstgov.gov/topics/defense.html?ssid=1008272825086275_172")Defense Links(/url)
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Quote

Originally posted by Shade:
**OK, OK, I'll change the colour from my favourite to something else as soon as I get home. OK?

**

Fine.

Carno - what Rak said is essentially correct, but keep in mind that these are all guidelines, and you can fudge on them if necessary. At this point, I intend to allow your starting fleet, even though it was about two times to big, because of the misunderstanding. Just don't fudge things that big on a regular basis. 😉

Captain Skyblade - Suggest you tread softly. Dragon has been doing everything right so far, and if your initial response is not equally good, I don't see good things coming the Rebellion's way in the near future. Just a little friendly advice, one Rebel supporting board member to another - and also because I really would like this to last more than 4 pages or so. Oh, and take KK's advice. I really wanted to email this warning to you, but... 😉

(edit) In light of Rak's request, Carno, request you cut the fleet by 5 Kestrels as a compromise. I don't really want to get involved in moderation, especially this early, but I will do a small amount if necessary. (/edit)

(edit#2) I just noticed in the Rebel recruiting topic that Skyblade said he might not be able to post today or tomorrow. Recommend we keep this at the current low level of story/background until he's had a chance to respond. The Rebellion needs to be involved, and a lot of what I and probably some other people do at this point depend on some factors involving the Rebellion. (/edit#2)

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- Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@attbi.com")mailto:e-gamerguy1@attbi.com(/url)e-gamerguy1@attbi.com

Quote

Originally posted by General Rak:
**Carno: I think is is WAY over the top. How can you stretch 20 points to 50 points. I would suggest you lower your figures to about 25 points at least. Otherwise I am requesting that the mod do it for you.

**

I was told that by Asriel was allowed 50 points for my fleet. 5 (the number of dots my system has total) x 10 = 50. Now, unless you suddenly changed the rules, what you're saying isn't correct, but fine, I'll remove the 5 kestrels.

The horribly lack of administration in this webstory is showing already...

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If at first you don't succeed...Hit it harder! - Me
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Millennium. Its coming, prepare for it.
Coming to the (url="http://"http://www.ambrosiaSW.com/games/ev/chronicles.html")EV Chronicles(/url).

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Originally posted by Captain Carnotaur:
**I was told that by Asriel was allowed 50 points for my fleet. 5 (the number of dots my system has total) x 10 = 50. Now, unless you suddenly changed the rules, what you're saying isn't correct, but fine, I'll remove the 5 kestrels.

The horribly lack of administration in this webstory is showing already...**

No, it's a horrible lack of understanding of a system that isn't really all that complex. Sure, I'm mathematically oriented, but several other people understand this just fine...

The theory on opening fleets was 10x your smaller dots, not 10x total dots. asriel told you wrong, basically. Apologies on that. Anyway, the story isn't supposed to be that heavily managed - I'm hoping I won't need to manage much. Anyway, now that the beginning is over, maybe we can dispense with all this stuff about starting fleets, and get on with the political manuvering.

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- Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@attbi.com")mailto:e-gamerguy1@attbi.com(/url)e-gamerguy1@attbi.com