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Two bits of news on Javara, a rewrite of Avara in Java:
1: The testing code (located at http://code.google.com/p/javara/) now has a checkerboard floor and can move the camera around with the arrow keys. It's simple, but it's something...
2: I received the following statement from Evan at Ambrosia: "Thanks for your interest in Ambrosia. We have no plans to release any of the source code or models for Avara. Best of luck to you :)"
Edited to fix link.
This post has been edited by YellowBkpk : 14 May 2007 - 02:43 PM
That link gets 404'd.
@the-apple-c-re, on May 14 2007, 02:38 PM, said in Javara:
Thanks AC, it should be fixed now.
If/When I learn enough java to understand this, I'll try to help.
<-- Me right now
Best of luck to you. Hopefully, you won't need it.
Check out http://code.google.c...iki/ScreenShots, where I posted a screen shot of the app in "action" as of tonight.
This is great news! I'm sorry I can't contribute at all, but if you accomplish creating this I'll be very grateful! I'm on an intel mac now, so no avara
Shave sheep.
I suppose if we got desperate enough, we could write our own ROM, and Apple wouldn't have a thing to say about it...
Last night I dreamed that Ambrosia released Avara 1.0.3 and it ran OS X native.
was it still solid-color blocks or was it textured?
Solid triangles. It was only 1.0.3.
Ok, so I've been playing around with the code a little bit this past weekend. It seems that I'm running into issues with synchronizing the world over the network to all of the clients in a game. Does anyone out there have some good references on the networking portion of a multiplayer game?
Thanks everyone.
I had a dream that Avara was rereleased, too, that's why I checked this forum again.
@yellowbkpk, on May 21 2007, 06:11 PM, said in Javara:
Does anyone out there have some good references on the networking portion of a multiplayer game?
Sorry, nope. If Java is similar enough to C/C++, then you could probably take a look at a few FOSS projects out there, though.
Quote
Heh. I have had dreams about Avara after playing for many hours late into the night. The only other game that ever did that to me was Halo.
I get tremulous dreams. usually I get to the point where I've killed enough aliends to get a battlesuit and chaingun, then go tyrant hunting and wake up right before I get trampled.
@yellowbkpk, on May 21 2007, 10:11 PM, said in Javara:
Are you not using a server-client model? I know Avara didn't, but it'd be better (and perhaps easier) to use server-client.
Designing Secure, Flexible, and High Performance Game Network Architectures http://www.gamasutra...enkins_01.shtml
Using Groupings for Networked Gaming http://www.gamasutra.../aronson_01.htm
and some old articles:
Dead Reckoning: Latency Hiding for Networked Games http://www.gamasutra.../aronson_01.htm
Designing Fast-Action Games For The Internet http://www.gamasutra...70905/ng_01.htm
And, since you're developing a game, you have a Gamasutra account, yes?
I dunno, I always thought game synchronization was straightforward but painful.
@plastic-chicken, on May 22 2007, 02:12 PM, said in Javara:
I was planning on using a client-server model. The hard part is object synchronization. Thanks for the articles. I will read through those.
thanks for the sheep shaver suggestion, I actually got basilisk II working, running mac os 7.5.3. I installed Avara on it, but I just have one problem, I can't connect to the internet! So close yet so far if anyone has any experience with basilisk and can help me out, it would be greatly appreciated! thanks