Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
I came to the webboard looking to see if anyone had answered my question yet, only to find out I hadn't posted it yet. So here it is: I have an item of the type 'Weapon', which requires only 1 hand, you gain it at the beginning of the game, it's a ranged weapon, etc. Anyway, when I try to equip it, the Use box is greyed out. What's going on, and, more importantly, how do I fix it?
Also, on an unrelated note, I have a certain NPC that it set at 'Try to reach player' with a 'Player Contact' event, yet they will not touch me unless I purposely run into them. Can I make them try to touch me? if they won't try to make contact, my entire game is ruined. Seriously. ------------------ <A HREF="http://www.evula.org/ hardkor_games" TARGET=_blank>http://www.evula.org/hardkor_games </A> HardKOR Games, my Coldstone Game Site!
(This message has been edited by Bandit_Keith (edited 07-31-2003).)
Is your weapon already in use?
------------------ Pilky (url="http://"http://www.mcubed.cjb.net")M cubed homepage(/url) Cheesiest film line of all time "Flash I love you but we only have 14 hours to save the earth" from Flash Gorden
(This message has been edited by Pilky (edited 07-31-2003).)
Quote
Originally posted by Bandit_Keith: I have an item of the type 'Weapon', which requires only 1 hand, it's a ranged weapon, etc. Anyway, when I try to equip it, the Use box is greyed out.
Are there any conditions for use which the player has not met?
Originally posted by Bandit_Keith: I have a certain NPC that it set at 'Try to reach player' with a 'Player Contact' event, yet they will not touch me unless I purposely run into them. Can I make them try to touch me? if they won't try to make contact, my entire game is ruined. Seriously.
An NPC and the hero cannot be on the same movement tile. The NPC with "Try to reach player" will follow the hero all over the map but the hero has to either bump into the collision sphere of the NPC or the player has to click on the NPC or hit the X key to make player contact. I am not sure of this, but perhaps it is possible to increase the size of the collision sphere of the NPC in the animation editor.
------------------ My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad. The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages. (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/damsels.sit?path=pog/addons&file;=damselsV1.1.sit")Damsels in Distress(/url) - A plugin for PoG.
Ok, here's the scoop. Pilky was right, the "laser" auto-equipped itself. meh. i can can fire it and NPCs, but no bullet is shown. I have one set in the item dialog, so what's happening? Also, increasing the size of the NPC's collision sphere makes it stay further away from the player, but not trigger the event. Increasing the size of the player's collision sphere does likewise.
------------------ [http://www.evula.org/hardkor_games ](http://www.evula.org/<br /> hardkor_games) HardKOR Games, my Coldstone Game Site!
Originally posted by Bandit_Keith: ** Also, on an unrelated note, I have a certain NPC that it set at 'Try to reach player' with a 'Player Contact' event, yet they will not touch me unless I purposely run into them. Can I make them try to touch me? if they won't try to make contact, my entire game is ruined. Seriously. **
Correct me if I'm wrong but wouldn't the target proximity event link do the trick? or if you need it to bump into the player you could give the NPC Hostile proporties and have it try to reach the player.
------------------ Thanks, GrahamVH graham@warcraftcentral.com Coldstone Developer (url="http://"http://www.warcraftcentral.net/legends/main.html")http://www.warcraftc...gends/main.html(/url)
Originally posted by GrahamVH: Correct me if I'm wrong but wouldn't the target proximity event link do the trick? or if you need it to bump into the player you could give the NPC Hostile proporties and have it try to reach the player.
This is correct.
"Player Contact" is for when the player initiates contact with the NPC.
"Target Proximity" is when the NPC is 1 movement tile away from the target.
------------------ (url="http://"http://stark.evula.net/pogwalkthrough.htm")PoG Walkthrough and Compendium(/url) | (url="http://"http://stark.evula.net/plugins/dev_tools.htm")PoG Dev Tools(/url) | (url="http://"http://stark.evula.net/plugins/spells_expander.htm")Spells Expander(/url) (url="http://"http://stark.evula.net")Stark.evula.net(/url) | (url="http://"http://www.evula.net")EVula.net(/url) | (url="http://"http://mail.ambrosiasw.com/mailman/listinfo/coldstone_dev")Coldstone-dev mailing list(/url) | (url="http://"http://ucplugs.evula.net/pog.html")PoG Upcoming Plug-Ins Directory(/url)
Bing. Target Proximity effect works, though doesn't look as good as I would like. Oh well, beggars can't be choosers. Another problem I have is the animation of the above said "laser". It doesn't play when I fire. It just kills the NPC with no bullet. Sorry for the bombardment of questions, I am nearly done with my game and am ironing out the bugs. ------------------ (url="http://"http://www.evula.org/hardkor_games")HardKOR Games, my Coldstone Game Site!(/url)
I am not sure if you mean what I think that you mean, but if you mean that then this is the answer to your pray!
In the "Display" tag when creating a weapon, there are that "range animation" wich you probably use:P there, change the animation type to "bullet from caster to target"
If you have already done that, then I dont know what to do:P
------------------ (url="http://"http://www.ledorax.da.ru")www.ledorax.da.ru(/url)
Here's the display tab for my "laser"
Originally posted by Bandit_Keith: Here's the display tab for my "laser"
Ok you said the hero can't "USE" the item. On the last tab (Misc) there is a section at the bottom that (on mine) says default (it might say human,orc,rascal, or some such) check each one that can use the weapon.
Increase the speed of the "shot" (which by the way should have more stuff in the name column so it might not be stored correctly) to about 10. This should show about 4 times on the screen (at a distance of 5).
------------------ -Albadar- - - - - - - - - - - Just trying...
I fixed the use thing already Albadar, as noted in my 2nd post. I tried increasing the name length, speeding up the shot, increasing range, everything, to no avail. What's wrong? Should I email the data to someone to look at (It's 7 MB uncompressed)?
Originally posted by Bandit_Keith: **I fixed the use thing already Albadar, as noted in my 2nd post. I tried increasing the name length, speeding up the shot, increasing range, everything, to no avail. What's wrong? Should I email the data to someone to look at (It's 7 MB uncompressed)?
**
I have experienced this problem before and found out that I had to reinstall the program I used to create the image and remake the image. If you want you can send the files and I will take a look at them.
I have not done much with animations, so I may wrong on this. Doesn't the name need to be shot.cam instead of shot? Doesn't the .cam ending need to be there?
------------------ Insert profound thought or clever witticism here
Codewizard is on the right track but she didn't get it exactly. What you have is an address which is put in automatically if you use the little box with the dots (on the right side) to select your animation. It should look something like this:
I don't have nested folders, everything's on the top level of the Pictures Folder. Should it be Pictures:Shot?
Originally posted by Bandit_Keith: I don't have nested folders, everything's on the top level of the Pictures Folder. Should it be Pictures:Shot?
If your animation file is just named "shot" and it's in your pictures folder then I think you have it correctly. Does the animation have a flag at the first frame for "set marker?" On the bottom of the animation editor did you set it for directional?
Still, no cigar. I feel like stabbing Coldstne riight now. I've tried messing with the name, the range, the speed. I've redone the graphics, switched from .pct to .pnng, tried all 4 settings at the bottom of animation editor, set marker, looped to last marker, rebboted the compter, gave more memory to the game, everything! I thank you all for helping, but noting seems to woork!
Originally posted by Bandit_Keith: Still, no cigar. I feel like stabbing Coldstne riight now. I've tried messing with the name, the range, the speed. I've redone the graphics, switched from .pct to .pnng, tried all 4 settings at the bottom of animation editor, set marker, looped to last marker, rebboted the compter, gave more memory to the game, everything! I thank you all for helping, but noting seems to woork!
Set it to a preset graphic animation.
If it works then your animation is the culprit. If it doesn't, then there is another problem.
Let's figure out exactly what the problem is, then we can figure out how to solve it.
Ok, I set it to a Coldstone Animation (MagicMissile1) and it still didn't work. What's up? I really would like this to work sometime and it's beginning to make me angry.
Originally posted by Bandit_Keith: **Ok, I set it to a Coldstone Animation (MagicMissile1) and it still didn't work. What's up? I really would like this to work sometime and it's beginning to make me angry.
Try making a new item file, the one you are using may be corrupted