Hi Shrout,
I'm loathe to post links to my "real world" job, as I don't want to be misconstrued as speaking for my employer. However, there's a couple of hints in my previous message, and I'll tell you this much:
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It's an Adventure game, programmed in Shockwave, using 2-D sprites with an isometric view. For battles, it switches to a "battle screen" where two characters face each other and engage in turn-based combat.
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The subject of the game is based on a popular cartoon from Asia. The characters are into self-improvement in a Darwinian fashion.
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The game took three months time of four full-time employees- one artist, one programmer, one writer and one producer. And it still blows!
I'm looking forward to Coldstone efforts from the assembled throngs that make our game look bad Additionally, I'm pushing Coldstone as a new development environment, replacing Shockwave for monolithic games (and using Flash for online games). If that sort of attitude becomes widespread, Coldstone may end up being a vital job skill, like Flash or Shockwave are today!
Good luck with your project. I suggest you put your game together in Coldstone using the supplied art as proxies, and when you find an artist as passionate as you are about the game, they can do a full replacement. That's what the included library is for-- to give non-artists a leg up on game development.
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marc siry
century city, usa