Should I register??

this isn't to say i want to steal it or anything, had to say that so i don't get flamed ๐Ÿ˜›

anyway, $50 US is a little steep for me up here in canada, so i was wondering, what do i get out of the deal if i pay you guys? ๐Ÿ˜›

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"There is no spoon." - Neo

You get the program. In case you haven't noticed, you can't download anything except for the demo. The full program is on a cd. Register. Be legal.

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Quote

Originally posted by Catfish_Man:
**You get the program. In case you haven't noticed, you can't download anything except for the demo. The full program is on a cd. Register. Be legal.

**

as i said at the begining of my post, i have no intention of doing anything illegal. and yes, i have noticed that there is a demo, i am d/ling it now. and yes, i know that the full program is on the cd. and, if you had read my post you would have noticed that i asked what i would get if i payed for it, "you get the program" was not quite what i was looking for...

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"There is no spoon." - Neo

Probably the ability to actually make standalone games. I'm guessing though.

Amorya

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An in-depth tutorial, the graphics files, and tons of other stuff that comes with the full version.

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YOUR BASES ARE MINE !!

Quote

Originally posted by Madman:
**An in-depth tutorial, the graphics files, and tons of other stuff that comes with the full version.

**

i was hopeing that wasn't the case, now i have to buy it ๐Ÿ˜›
i'm horrible at graphics and tutorials are great too

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"There is no spoon." - Neo

(This message has been edited by Aragorn (edited 01-16-2002).)

What you can create is limited until Coldstone is registered (your stand-alone games will have large ugly "not for distribution" notices on them), and there are other limitations as well. $49 is fairly inexpensive for what you get, actually.

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Andrew Welch / el Presidente / Ambrosia Software, Inc.
Never argue with an idiot. They drag you down to their level then beat you with experience.

Quote

Originally posted by andrew:
**and there are other limitations as well.
**

Out of curiosity, what are those other limitations?

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Quote

Originally posted by Starkiller:
**Out of curiosity, what are those other limitations?

**

You are limited in the number of NPCs, Events, and items you can create.

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Beenox inc. - (url="http://"http://www.beenox.com")www.beenox.com(/url) (check our new web site!)
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Quote

Originally posted by Aragorn:
$50 US is a little steep for me up here in canada,

Darn toot'n. $75 isn't something to smirk at, if you know what I mean.

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Quote

Originally posted by rebel council:
**Darn toot'n. $75 isn't something to smirk at, if you know what I mean.

**

If anything, Coldstone is actually quite underpriced for what you get, and what you can produce.

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Andrew Welch / el Presidente / Ambrosia Software, Inc.
Never argue with an idiot. They drag you down to their level then beat you with experience.

Actually, I was pretty suprised at the $50 price tag. I expected coldstone to cost far more, especially after fiddling with the demo - the software (what I've seen) is fantasticly put together, and well integrated. Thanks for bringing such an amazing tool to commercial availability!

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A Flute with no holes is
not a flute. A doughnut
with no holes.... is a
danish.

Yeah, exactly. $50 is an incredibly small price for everything this does.....I was figuring it would be closer to $299, the price charged for some consumer-level 3D programs.

Coldstone isn't necessarily the first game development kit, but it seems to be one of the most advanced. Especially for making RPG's, this really does let you focus almost entirely on the creative aspects and not worry about the actual programming, etc. normally required. Before this, you'd have to buy an expensive code development system, or at least something like RealBasic, and spend a lot of time developing a lot of things from scratch. And even after months of effort you probably wouldn't have an engine that can do what Coldstone seems to be able to do.

And it looks like Coldstone could in fact be used for things other than traditional RPG's....I just downloaded that Cosmic Memory demo game, and I'm pretty impressed.....I wouldn't have thought of creating a game like that, but seeing that you can create other types of games makes Coldstone even more of an incredible value.

Heck, think about it......if you could make a good enough game and wanted to sell it as shareware, you would just need 5 people to pay $10 (or 10 people to pay $5) to recoup your costs..... ๐Ÿ™‚

I think this is a pretty incredible thing, I can't wait to get started on some ideas.

-Elektrix

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Heh. Heh. Heh.

I work for a large media company (a holdover from the last Century) and we recently posted a game on our website similar to, but not as complex as, Pillars of Garendall.

It was programmed in-house by Shockwave programmers and took three months to build. I recently totaled up the "blended cost" of all the staffers employed on it... and it came out to...

...$50,000*.

So, in contrast, $49 seems pretty durn cheap - if I can throw a couple of artists and a programmer at it for a month and get a game of similar quality, I'm thrilled.

In fact, last night's release of Coldstone allowed me to include it in a presentation today, and I got a provisional go-ahead to program a "test game" in Coldstone.

(*The game team's inefficiencies did not go unnoticed... they were all fired yesterday. Now there is no dedicated game team, just Flash designers-- making Coldstone the best way for us to quickly prototype and ultimately release games.)

Now, I know many of you don't have large media conglomerates funding your game creation experience, but if you're really serious about creating games, $50 is a drop in the bucket compared to the time and effort you'll ultimately spend.

The labor savings alone from the built-in art library (for you non-artists) is a steal at twice the price!

So, you should register. Support the company that's going to help you realize your dreams!

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marc siry
century city, usa

Speaking of registration, I noticed in the FAQ that original beta testers (or at least those who already shelled out 50 bucks to Beenox way back when) would receive a registration code for free...how will that distribution work? My mailing address is the same as it used to be but I seriously doubt that my email address is still the same as it once was. Who should we contact for details?

Roger

Quote

Originally posted by Warrelic:
**Speaking of registration, I noticed in the FAQ that original beta testers (or at least those who already shelled out 50 bucks to Beenox way back when) would receive a registration code for free...how will that distribution work? My mailing address is the same as it used to be but I seriously doubt that my email address is still the same as it once was. Who should we contact for details?
**

We have the old Beenox customer list; contact Jen at: jen@AmbrosiaSW.com

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Andrew Welch / el Presidente / Ambrosia Software, Inc.
Never argue with an idiot. They drag you down to their level then beat you with experience.

What kind of graphic files come with the full version? (Not file type, but actual content). For example, on characters: Is it all Fantasy-based characters from PoG, multi-themed (Sci-Fi, Western, etc), and/or generic characters that we can alter to fit into any timeline/theme?

Quote

Originally posted by Elektrix:
**.....I was figuring it would be closer to $299, the price charged for some consumer-level 3D programs.

**

quiet, fool! don't give them any ideas! ๐Ÿ™‚

o and inquirer, if you have skill enough in graphics editing you can make just about any genre of game. heck, you could even make a StarCraft RPG.

Hmm, that'd be kinda cool! goes into corner to plot next masterpiece (and scrap up $50)

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Godย’s coming, and boy is she pissed!

Quote

Originally posted by inquirer:
What kind of graphic files come with the full version? (Not file type, but actual content). For example, on characters: Is it all Fantasy-based characters from PoG, multi-themed (Sci-Fi, Western, etc), and/or generic characters that we can alter to fit into any timeline/theme?

There will be a number of genres represented in the graphics library that will come on the Coldstone CD. I believe there are some examples in the Coldstone Image Gallery.

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Quote

Originally Posted By marcsiry:
I work for a large media company (a holdover from the last Century) and we recently posted a game on our website similar to, but not as complex as, Pillars of Garendall.
It was programmed in-house by Shockwave programmers and took three months to build. I recently totaled up the "blended cost" of all the staffers employed on it... and it came out to...
...$50,000
.
*

Shrout1 beats his chest repeatedly to restart his heart - <Noises of choking, sputtering, groaning in background> - I am very interested in game development, and andrew, my friend, you have one ensured customer for the full version of coldstone already. Too bad I work this summer! Can you do full 3-D with this or is it more of a sprite-based system (my educated guess is sprites).

Marcsiry, the game you have just produced, what genre is it, what kind of graphics, how long did it take you? I have been dreaming up a game for a year now, have around 50-60 sketches and 20-25 pages of development material, but I stink at art and currently have no idea how in the world to do anything with 3-D graphics. How much do you think a full 3-D game would run you (maybe something like Perfect Dark or even older, plain old, fly around, shoot em' up kinda things)?

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