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About 60% for me...
I will probably just use the CS graphics, but if it really comes down to it, I might delve into the world of 2-D graphics. Of course my games graphics would suck, but what the heck...
Also, I might just steal a bunch of graphics from other games, cause in ResEdit you can grab a good deal of graphics. (Maybe I'll make a game identicle to EVO with CS!! :D) Of course I'd give credit where credit was due...
One idea I thought of is all you artists out there, if you have: a. Free time or b. Old graphics, Help us out and make some of your own graphics libraries and send them to the "Add-on Files" section! We graphics-ignorant people can use all the help we can get.
------------------ "Squirrels: They seem cute, UNTIL THEY GET ONE OF YOUR EYES!" - A T-shirt I once saw "If Johnny has 6 apples and you take 2, how many years will you have in jail for robbery?" - Me
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Originally posted by Bean *: **just in case anyone cares I just finished the character animation set for my game (it took me a couple of months, and man, am I glad I got it done before coldstone came out--- > all the graphics are in the traditional SNES style, and they look awesome) and whew...looks like all I have to do now is the scenery! yahoo! (then agian, that should take me another few months....but it'll be well worth it) **sigh **, well back to work.... **
I wanna see some of your graphics if it's not too much of a hassle. Just some random ones will be fine. My eyes ar just REEEEEEEEALLY bored and I need soemthing to actually see happening. Could you post some graphics on the image gallery? You don't have to if you want it to be a suprise.About how many sprites do you have?
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Unless I can attach myself leech-like to someone's developing group and end up not needing to do graphics, 100%.
------------------ Replicant
Originally posted by Renyard: **Mwu he he... I'm making a game with an EXTREMELY surreal quality... I'm going to make sprites from ditial camcorder footage of some friends acting in front of a greenscreen! **
Do you think that would work? I've got a setup like that, and it sounds alot easier and less time consuming. I'll have to check that out.
Jordan
100% or 0% depends if I find an artist. I wish more people would make games with graphics like Legend of Mana, I truly love the hand drawn graphics in it. 3D rendered graphics aint that cool, and hand drawn tottaly rule!
------------------ Why look at a window, you just see trough, when you can look at a beutiful apple?
Originally posted by marcsiry: **You'd be surprised. It depends on the scope of the game, and what you're trying to accomplish.
A couple of years back, I was lead artist for several Barbie CD titles published by Mattel Media, and a contributing artist on many others. A good portion of those games were authored 100% in Director.
The media company I work for now has a website with >40 Shockwave games on it. Many of these games approximates an NES game in terms of complexity, and surpasses them in terms of graphic quality. We just finished an Asteroids clone that has similar characteristics to Maelstrom- special weapon powerups, etc.
All authored in Director. Of course, Shockwave is intended for delivery in a browser, and that limits a lot of what you can do- no game saving on the client side, etc.
That aside, it looks like CS is going to be just the ticket for rapid development, since the objects will already be defined- we'll just have to supply the attributes and the "chrome"
**
Shockwave is for browsers, but you can always make a projector file for the user to download to his/her computer. I am currently trying to figure out how to make a simple text-based adventure game in Director, and it's a fun challenge.
I hope Ambrosia and Beenox will consider writing, if possible, a browser plug-in to allow embedding Coldstone games within web pages. That would be nice, even without multiplayer ability.
--Mark