This simply can't go unheard

(quote)Originally posted by the Necromicon:
**yeah, I was talking about rasputiza's method. I would want to freeze sound and the enviroment so it looked more realistic, if the enviroment was still active around the monsters, why the hell aren't the monsters ripping the stuffing out of you?:)
Ras

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**

Quote

Originally posted by rasputiza:
**
...hmm, i do not have much programming experience, so we need some Dee comment here, i suppose...
🙂
Ras
**

Amen to THAT. Dee, where are you when we need you? Atleast he's working on Coldstone.

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Quote

Originally posted by Kireck L:
**Amen to THAT. Dee, where are you when we need you? Atleast he's working on Coldstone.

**

I'm working ;). Coldstone does have a pause call that you can activate/deactivate with the event system. During pause, the screen is dimmed (look at PoG) and nothing move. Any click on the screen is ignored as well as the control keys. Global keydown events are still fired though.

HOWEVER, Coldstone also has a Freeze player ON/OFF call (and a similar for all other characters on screen) that we use to freeze the player during in-game cut-scenes. Maybe something could be worked from there...

There is so much thing that can be done with imagination and Coldstone. I sometime surprise myself by discovering that I could do a neat thing by combining feature X, Y, and Z in an unsual way. The (url="http://"http://www.ambrosiasw.com/games/pog/trinity/Trinity 004.jpg")archery range(/url) in the upcoming (url="http://"http://www.AmbrosiaSW.com/games/pog/trinity") Trinity plugin (/url) for (url="http://"http://www.AmbrosiaSW.com/games/pog/")Pillars of Garendall(/url) is a good example of that. It really adds neat original stuff in PoG.

Now back to work, I have a Coldstone package to finish!

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Dee Brown
Beenox inc. - (url="http://"http://www.beenox.com")www.beenox.com(/url)
(url="http://"http://www.AmbrosiaSW.com/news/upcoming/coldstone_betashots.html")Coldstone Game Engine(/url) / (url="http://"http://www.AmbrosiaSW.com/games/pog/")Pillars of Garendall(/url) developers

(This message has been edited by Dee (edited 10-20-2001).)

Quote

Originally posted by Dee:
**Coldstone does have a pause call that you can activate/deactivate with the event system. During pause, the screen is dimmed (look at PoG) and nothing move. Any click on the screen is ignored as well as the control keys. Global keydown events are still fired though.

HOWEVER, Coldstone also has a Freeze player ON/OFF call (and a similar for all other characters on screen) that we use to freeze the player during in-game cut-scenes. Maybe something could be worked from there...

Now back to work, I have a Coldstone package to finish!

**

Well, i see the response should give us much to talk (and wonder) about. Kirek: any clue?
For me this response is quite enough to give me an headache for the next week, trying to squeeze out my little brain the few programming notions i have and putting down a decent suggestion.
Ras

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Quote

Originally posted by rasputiza:
**Well, i see the response should give us much to talk (and wonder) about. Kirek: any clue?
For me this response is quite enough to give me an headache for the next week, trying to squeeze out my little brain the few programming notions i have and putting down a decent suggestion.
Ras

**

This really helps alot actually. Since we now know that there is a way to stop the player and the NPCs, we know that it is possible to work the game without pausing. I think that it is a huge step. Now I'll go off spending my day pondering how to implement this magnificent discover into a good idea. Life is grand.

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Quote

Originally posted by Kireck L:
**This really helps alot actually. Since we now know that there is a way to stop the player and the NPCs, we know that it is possible to work the game without pausing. I think that it is a huge step. Now I'll go off spending my day pondering how to implement this magnificent discover into a good idea. Life is grand.
**

Really grand, still my brain remains too little... 😉
Drop us a line if you get some clue.
Ras

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