Backpack format

Don't feel bad, Mouse, I thought Exile III and Blades of Exile were great games too. I just thought that it wasn't all balanced with fighters and magic users.And it was kind of (REALLY) difficult. I think I beat a scenario from one of them though and it was fun.

For a backpack format, well, even if there isn't a feature in the game, couldn't you do it with invisible events or invisible NPC's that are programed to do it?

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Originally posted by Mouse:
**

Quote

Originally posted by the Necromicon:
**Oh so you like them, that means that everyone should like them.:p :rolleyes:

**

No, it means that you should stop dissing things just because you think no one cares.

**

::materializes, whistling eerie lullaby::
I think we all know were this topic is headed...
::gilded club shimmers in the dim light eeking through the shadows::
to mouse: i think this can be achieved with a global event and a variable set not to exceed the number of slots available for his/her level....Meaning

create a basic object
Have it add 1-whatever to the variable (which has a limit)
attach this to the when equipped action (if you don't know you'll find out soon)
thusly the object will take up said amount of space, and if it exceeds the limit have it play asound, and throw up a dialog box....

The actual process of accomplishing this should be mechanically similar...

::raises club above head, bludgeons the topic within an inch of its life, refrains from finishing it, dissapates::

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is a collaborative rpg that will feature members of the webboard who express interest...if you're game get at me ill27rx

Quote

Originally posted by chill_rx:
**::materializes, whistling eerie lullaby::
I think we all know were this topic is headed...
::gilded club shimmers in the dim light eeking through the shadows::
to mouse: i think this can be achieved with a global event and a variable set not to exceed the number of slots available for his/her level....Meaning

create a basic object
Have it add 1-whatever to the variable (which has a limit)
attach this to the when equipped action (if you don't know you'll find out soon)
thusly the object will take up said amount of space, and if it exceeds the limit have it play asound, and throw up a dialog box....

The actual process of accomplishing this should be mechanically similar...**

Dat makes cents.

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(url="http://"http://www.avidgamers.com/phil")Philosophical Mouse(/url), two words that don't go together.
I'm finally out of marshmallows.
(/backspeak)(/mindless rant)