ATTN: DEFCON Bug Reports

ALL BUG REPORTS AFTER THIS POST ARE ASSUMED TO BE IN 1.4.3. ONLY REPORT BUGS IF YOU CAN CONFIRM THEY ARE IN THE LATEST VERSION OF DEFCON, AVAILABLEHERE

Name, Rank, Serial Number: lywellyn, n/a, n/a
Mac OS X 10.3.9
Hardware: 15" PowerBook G4 Ti, 400 MHz G4, 512MB RAM, otherwise factory default
Bug: When I start DEFCON, none of the text shows up. I just get blocks where any text should be. I'm thinking my system cannot handle the game, even though it meets the stated minimum system requirements.

This post has been edited by lywellyn : 27 October 2007 - 02:04 PM

Got screenshots?

@nfreader, on Oct 27 2007, 03:26 PM, said in ATTN: DEFCON Bug Reports:

Got screenshots?

Below are a couple of screenshots. The first is the first screen after the Introversion screen after opening DEFCON. The second is after I close the top window by clicking the upper right hand button on it. There seem to be bands on the images that aren't there on the screen when I have the program open, but you get the idea of the text not looking right.

http://img503.images...eenshot1ih4.jpg

http://img100.images...eenshot2by8.jpg

OS X 10.5.0
MacBook 2GHz C2D 1GB RAM (GMA 950 graphics)

Can't open the new game setup screen and can't join a game or start the tutorial. When I click on "New Game", this is what I see:

Posted Image

Additionally, the game wasn't able to create debug.txt until I manually created a DEFCON subdirectory in ~/Library/Logs. It simply failed with the error message (0x0-0xde0de).uk.co.introversion.Defcon(2177) Failed to open debug.txt for writing.

Here's my (slightly abridged) debug.txt :

SDL Version: Compiled against 1.2.11, running with 1.2.11
Defcon 1.43 mac built Aug  8 2007
Parsing archive main.dat...DONE
Client listening on port 5011
Parsing Coastline data (1864 islands) : 12ms
Parsing International data (2753 islands) : 10ms
Parsing City data (2745 cities) : 27ms
Parsing archive sounds.dat...DONE
Initialising SDL Audio
Frequency: 22050
Format: 32784
Channels: 2
Samples: 512
Size of Stereo Sample: 4
Authentication key set : YADA-YADA
Connection established to MetaServer, listening on Port 5009
Requesting data from MetaServer : LatestVersion
Requesting data from MetaServer : MOTD
Received data from MetaServer : LatestVersion
Requesting authentication of key YADA-YADA
Received Authentication : YADA-YADA : (keyID 8008135) : Accepted
Authentication HashToken set to 8008135
Requesting data from MetaServer : MOTD
Received data from MetaServer : MOTD
Requesting data from MetaServer : UpdateURL
Received data from MetaServer : UpdateURL
CLIENT : Disconnected
EclRemoveWindow failed on window LOBBY
Local IP address is: blabla
Server started on port 5010
CLIENT : Attempting connection to Server at blabla:5010...
Started requesting public IP:port for socket 9
MetaServer : WAN registration enabled
MetaServer enabling UDP broadcast for LAN discovery...SUCCESS
MetaServer : LAN registration enabled
NetSocketSession::WriteData write call failed
MetaServer encountered error sending data
MetaServer : LAN registration disabled
Socket 9 identified as public IP blabla:5010
CLIENT : Disconnected
SERVER : Shutting down...
SERVER : Shut down complete
Disconnected from MetaServer

@orbat, on Nov 11 2007, 07:05 AM, said in ATTN: DEFCON Bug Reports:

--==<snip>==--

It appears that DEFCON is having trouble with your network setup. The first thing I would try is this:

  1. From the main menu, hit "Options"
  2. Hit "Network"
  3. Enable port forwarding

If this doesn't work, I would look at your firewall settings -- both on you machine ("System Preferences" -> "Sharing" -> "Firewall", and make sure that the UDP ports listed in the DEFCON Network dialog are Allowed), and on your router/modem. I would be willing to bet that this will get things working. If not, please report back here.

xander

By clicking and dragging, you can defeat some auto-cancel measures, such as when you try to bomb your own cities.
http://www.habnabit....fcon-before.jpg
http://www.habnabit....efcon-after.jpg

What I mean is if you click anywhere else, drag your mouse to wherever, and then release. Haven't tried doing this for targeting your own ships or airplanes.

@ferazel_09, on Nov 19 2007, 04:03 AM, said in ATTN: DEFCON Bug Reports:

By clicking and dragging, you can defeat some auto-cancel measures, such as when you try to bomb your own cities.
http://www.habnabit....fcon-before.jpg
http://www.habnabit....efcon-after.jpg

What I mean is if you click anywhere else, drag your mouse to wherever, and then release. Haven't tried doing this for targeting your own ships or airplanes.

This is not really a bug, per se. In fact, it is a tactic that is discussed quite often on the IV boards. It may not be what the developers intended, but it is now considered an important part of the game by most top players. In fact, I should point out that there is no "auto-cancel." When you left-click on one of your own units in an attempt to target it with a weapon, it selects the unit, rather than targeting it. It is similar to what happens when you left-click on an enemy ship with a bomber in launch mode selected -- you would think that the bomber would launch the nuke, but, instead, it switches to naval combat mode, and targets the enemy ship.

xander

@darwinian, on Nov 18 2007, 09:48 PM, said in ATTN: DEFCON Bug Reports:

This is not really a bug, per se. In fact, it is a tactic that is discussed quite often on the IV boards. It may not be what the developers intended, but it is now considered an important part of the game by most top players. In fact, I should point out that there is no "auto-cancel." When you left-click on one of your own units in an attempt to target it with a weapon, it selects the unit, rather than targeting it. It is similar to what happens when you left-click on an enemy ship with a bomber in launch mode selected -- you would think that the bomber would launch the nuke, but, instead, it switches to naval combat mode, and targets the enemy ship.

xander

I guess it shows how little I've played. 😛
Just sayin', it's possible to bomb your own cities. Unless you mean that it's actually a tactic to do that.

@ferazel_09, on Nov 20 2007, 04:10 AM, said in ATTN: DEFCON Bug Reports:

I guess it shows how little I've played. 😛
Just sayin', it's possible to bomb your own cities. Unless you mean that it's actually a tactic to do that.

There are a few tactics that involve bombing your own cities, or the cities of an ally.

The first is the tactical self-nuke in a diplomacy game. In most diplomacy games, the leader is targeted by everyone. Thus, if you can nuke one of your cities early on, you will no longer have a perfect score. So people will mostly ignore you. Potentially, if they ignore you long enough, they exhaust all of their nukes on other people, leaving you as the winner.

The second is back-stabbing. In DEFCON, backstabbing is not only possible, but encouraged. When you are allied with someone, the only way to target their stuff is as you describe. So, surface your subs, target their stuff as per the above, and wait until the last minute to leave the alliance (assuming you don't get kicked first).

xander

Mac OS X 10.4.11
MacBook 2GHz Intel Core Duo, 1.5 GB RAM
Defcon v1.43

Bug Description: I'm running into the exact same problem as ORBAT above. I had this problem with an earlier version of Defcon, and thought the newest version might help... nothing has changed. I click on New Game and get the same screen as above, or I click on Tutorial and just get a "Preparing Game..." window (content: "Tutorial Starting") that doesn't go away.

Tried fiddling with firewall settings and port forwarding... nothing.

Any ideas?

This post has been edited by gbcb : 21 January 2008 - 06:54 AM

Here's my debug.txt, by the way:

SDL Version: Compiled against 1.2.11, running with 1.2.11
Defcon 1.43 mac built Aug  8 2007
Parsing archive main.dat...DONE
Client listening on port 5011
Parsing Coastline data (1776 islands) : 28ms
Parsing International data (2753 islands) : 12ms
Parsing City data (2745 cities) : 29ms
Parsing archive sounds.dat...DONE
Initialising SDL Audio
Frequency: 22050
Format: 32784
Channels: 2
Samples: 512
Size of Stereo Sample: 4
Authentication key set : 'DEMONT-QZDERJ-AKGIZH-TCNKWQ-NFH'
Connection established to MetaServer, listening on Port 5009
Received Authentication : DEMONT-QZDERJ-AKGIZH-TCNKWQ-NFH : (keyID -1) : Accepted
Auth Key accepted as DEMOKEY : DEMONT-QZDERJ-AKGIZH-TCNKWQ-NFH
Requesting data from MetaServer : LatestVersion
Requesting data from MetaServer : MOTD
Requesting data from MetaServer : DemoLimits
Received data from MetaServer : LatestVersion
Received data from MetaServer : MOTD
Received data from MetaServer : DemoLimits
CLIENT : Disconnected
EclRemoveWindow failed on window LOBBY
Local IP address is: 58.34.182.148
Server started on port 5010
CLIENT : Attempting connection to Server at 58.34.182.148:5010...
Started requesting public IP:port for socket 10
MetaServer enabling UDP broadcast for LAN discovery...SUCCESS
MetaServer : WAN registration enabled
MetaServer : LAN registration enabled
NetSocketSession::WriteData write call failed
MetaServer encountered error sending data
MetaServer : LAN registration disabled
Socket 10 identified as public IP 58.34.182.148:5010
Requesting data from MetaServer : UpdateURL
Received data from MetaServer : UpdateURL
Requesting data from MetaServer : ServerTTL
Received data from MetaServer : ServerTTL
Disconnected from MetaServer
Connection established to MetaServer, listening on Port 5009
MetaServer : WAN registration enabled
CLIENT : Disconnected
SERVER : Shutting down...
SERVER : Shut down complete
Server started on port 5010
CLIENT : Attempting connection to Server at 58.34.182.148:5010...
Started requesting public IP:port for socket 10
MetaServer enabling UDP broadcast for LAN discovery...MetaServer : WAN registration enabled
SUCCESS
MetaServer : LAN registration enabled
NetSocketSession::WriteData write call failed
MetaServer encountered error sending data
MetaServer : LAN registration disabled
Socket 10 identified as public IP 58.34.182.148:5010
Requesting data from MetaServer : ServerTTL
Received data from MetaServer : ServerTTL
Requesting data from MetaServer : ServerTTL
Received data from MetaServer : ServerTTL
Requesting data from MetaServer : ServerTTL
Received data from MetaServer : ServerTTL
Requesting data from MetaServer : ServerTTL
Received data from MetaServer : ServerTTL
Requesting data from MetaServer : ServerTTL
Received data from MetaServer : ServerTTL
Requesting data from MetaServer : ServerTTL
Received data from MetaServer : ServerTTL
Requesting data from MetaServer : ServerTTL
Received data from MetaServer : ServerTTL
Requesting data from MetaServer : ServerTTL
Received data from MetaServer : ServerTTL
Requesting data from MetaServer : ServerTTL
Received data from MetaServer : ServerTTL
Requesting data from MetaServer : ServerTTL
Received data from MetaServer : ServerTTL
Requesting data from MetaServer : ServerTTL
Received data from MetaServer : ServerTTL
Requesting data from MetaServer : ServerTTL
Received data from MetaServer : ServerTTL
CLIENT : Disconnected
SERVER : Shutting down...
SERVER : Shut down complete
Disconnected from MetaServer

OS: 10.4.11
Mac Mini G4 1.25 GhZ
Defcon crashes without a bug log if I click the Allies tab as a spectator. Was logged in as admin in my firing squad server (Yes, its mine.) Bug is reproducable.

Anyone? I've heard great things about this game, and it's annoying to not be able to play it at all.

@gbcb, on Jan 25 2008, 04:42 AM, said in ATTN: DEFCON Bug Reports:

Anyone? I've heard great things about this game, and it's annoying to not be able to play it at all.

It sounds like a problem with a misconfigured network, somewhere along the line. What happens if you shut down all network connections?

xander

Hmm... I'm using PPPoE to connect, so I first tried just unplugging my Ethernet connection. That didn't change the situation at all. Then I turned PPPoE off and tried again: that time, I got stuck at the opening "Introversion Software" screen — the program froze there.

Name, Rank, Serial Number: Riotpeer, Demo, I have one but posting it on a forum...?
Process: DEFCON (2704)
OS Version: Mac OS X 10.5.1
Model: PowerBook5,7, BootROM 4.9.1f1, 1 processor, PowerPC G4 (1.2), 1.67 GHz, 2 GB

Bug: Crashes when I launch the software. I installed lots of mods this afternoon, and after activating most of them (including baCON etc.) defcon crashed and didn't want to launch again. I deleted it from the applications folder, re-downloaded it and re-installed it, but it still does not want to launch. I'll reboot my laptop right now as it did not boot for a few days but don't think it'll change anything...

Please help me!!!

crash log:

Process:         DEFCON (111)
Path:            /Applications/DEFCON.app/Contents/MacOS/DEFCON
Identifier:      uk.co.introversion.Defcon
Version:         1.4.3 (1.4.3)
Code Type:       PPC (Native)
Parent Process:  launchd (64)

Date/Time:       2008-02-28 02:47:29.619 +0000
OS Version:      Mac OS X 10.5.1 (9B18)
Report Version:  6

Exception Type:  EXC_CRASH (SIGBUS)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread:  1

Thread 0:
0   libSystem.B.dylib             	0x93d65ca8 __kill + 12
1   libSystem.B.dylib             	0x93d63bb0 _sigtramp + 64

Thread 1 Crashed:
0   libSystem.B.dylib             	0x93d408cc recvfrom$NOCANCEL$UNIX2003 + 8
1   libstdc++.6.dylib             	0x915140cc operator new(unsigned long) + 112
2   uk.co.introversion.Defcon     	0x000d48a0 0x1000 + 866464

Thread 2:
0   libSystem.B.dylib             	0x93cea3ec __semwait_signal + 12
1   libSystem.B.dylib             	0x93d26fa0 _pthread_cond_wait + 1580
2   libGLProgrammability.dylib    	0x9263ea78 glvmDoWork + 120
3   libSystem.B.dylib             	0x93d25bf8 _pthread_start + 316

Thread 3:
0   libSystem.B.dylib             	0x93ce39d8 mach_msg_trap + 8
1   libSystem.B.dylib             	0x93cea8fc mach_msg + 56
2   com.apple.CoreFoundation      	0x92358664 CFRunLoopRunSpecific + 1828
3   com.apple.audio.CoreAudio     	0x95002e3c HALRunLoop::OwnThread(void*) + 212
4   com.apple.audio.CoreAudio     	0x95002c80 CAPThread::Entry(CAPThread*) + 104
5   libSystem.B.dylib             	0x93d25bf8 _pthread_start + 316

Thread 4:
0   libSystem.B.dylib             	0x93ce3b58 mach_wait_until + 8
1   libSystem.B.dylib             	0x93d6f8fc nanosleep + 324
2   libSystem.B.dylib             	0x93d6f7a4 usleep + 68
3   uk.co.introversion.Defcon     	0x00057058 0x1000 + 352344
4   libSystem.B.dylib             	0x93d25bf8 _pthread_start + 316

Thread 5:
0   libSystem.B.dylib             	0x93d408d0 recvfrom$NOCANCEL$UNIX2003 + 12
1   libstdc++.6.dylib             	0x915140cc operator new(unsigned long) + 112
2   uk.co.introversion.Defcon     	0x000586d8 0x1000 + 358104

Thread 1 crashed with PPC Thread State 32:
  srr0: 0x93d408cc  srr1: 0x0000f030   dar: 0xe05a9000 dsisr: 0x42000000
    r0: 0x00000193    r1: 0xf0080da0    r2: 0x0085bc04    r3: 0x00000004
    r4: 0x0085bc14    r5: 0x00002800    r6: 0x00000000    r7: 0x0085bc04
    r8: 0xf0080e28    r9: 0x0085e414   r10: 0x00000005   r11: 0x001d10e0
   r12: 0x93d75d88   r13: 0x00000000   r14: 0x00000000   r15: 0x00000000
   r16: 0x00000000   r17: 0x00000000   r18: 0x00000000   r19: 0x00000000
   r20: 0x00000000   r21: 0x00000000   r22: 0x00000000   r23: 0x00000000
   r24: 0x00000000   r25: 0xa07a5acc   r26: 0x00003e0b   r27: 0x00000000
   r28: 0x000d4878   r29: 0x000d97f4   r30: 0x00352370   r31: 0x0085bc00
    cr: 0x44000484   xer: 0x00000004    lr: 0x93d75d9c   ctr: 0x93d75d88
vrsave: 0x00000000

Binary Images:
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  0x1f6000 -   0x217ff1  libmx.A.dylib ??? (???) /usr/lib/libmx.A.dylib
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0x30000000 - 0x3005effb +SDL 1.2.9 (1.2.10) /Applications/DEFCON.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
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It sounds like your problem is being caused by a conflict in your mods. So I would first try turning off the mods. You can do this by deactivating them in the preferences file, which should be in ~/Library/Preferences/co.uk.introversion.defcon.prefs . Open it up, and the format should be pretty clear. If that doesn't help, let us know.

xander

@darwinian, on Mar 3 2008, 03:42 PM, said in ATTN: DEFCON Bug Reports:

It sounds like your problem is being caused by a conflict in your mods. So I would first try turning off the mods. You can do this by deactivating them in the preferences file, which should be in ~/Library/Preferences/co.uk.introversion.defcon.prefs . Open it up, and the format should be pretty clear. If that doesn't help, let us know.

xander

Hey Darwinian, I did what you told me... and it worked perfectly!!! Thanks a lot, I owe you one!!! 😄

fyi, the preferences files was not "co.uk.introversion.defcon.prefs" but "uk.co.introversion.defcon.prefs", dunno why :huh:

Thanks again for this quick answer!!!

@guilhem, on Mar 3 2008, 04:45 PM, said in ATTN: DEFCON Bug Reports:

fyi, the preferences files was not "co.uk.introversion.defcon.prefs" but "uk.co.introversion.defcon.prefs", dunno why :huh:

Indeed, you are correct. My bad. 😉

As to why, it is the URI of the company that makes the game, in reverse order. So, introversion.co.uk, in reverse order is uk.co.introversion. I'm glad I could help.

xander