no clever subtitle
The game is The Resistance. You may remember this from Game 36, though we are playing with fewer numbers, and I'm making one change which may help people out a bit as they learn the game. I'll get to that.
You six are members of the UN Security Council, attempting to thwart the plans of terrorists who have stolen nuclear weapons, and threaten to detonate them in world capitals no later than 10 days from now. Two of you secretly wish for the terrorist plot to succeed. You were put into place years prior, sleeper agents tasked with gaining information on operations to stop the terrorists, and sabotaging those operations by leaking that information to the cells carrying out aspects of the plot.
The UN Security Council will take turns submitting names of Security Council members to receive classified information pooled from the world's intelligence services, in order to plan and carry out operations to kill or capture terrorist cells. Three such operations will be enough to stop the terrorist plot, but there is only time for at most five operations total before the terrorists detonate their bombs. Should the terrorists escape justice in three operations, due to sabotage by the traitors on the Security Council, the terrorists will surely succeed.
Phase One ("Team Building Phase") of each turn will consist of subcommittee membership selection. In a rotating fashion, the order of which has been determined randomly, each of you will take turns putting forth names. If the names are approved by a majority vote of four, the mission will go on to Phase Two. If the names are rejected by three members, the next person on the list will then propose a new set of names. Five rejections in a row, and the Security Council is deadlocked and the terrorists and their agents on the Security Council automatically win the game. Phase One can therefore have as many as five votes before the game progresses.
Phase Two ("Mission Phase") of each turn will consist of solely the members selected for the operation. Each will decide if they wish the mission to succeed or fail. A single vote for failure on any of the five operations will cause the operation to fail. A operation will only succeed if the members of the chosen subcommittee unanimously decide it should succeed. Obviously innocent members of the team ought to always vote to succeed a mission, but sleeper agents have the option to either cause it to fail and earn a point for the terrorists, or have it succeed to keep their cover.
All voting will be done privately, via PM to me. I suggest using the same PM thread that you got your role PM from, just to keep things nice and simple, as you can keep replying to that instead of sending me dozens of new PM threads. Phase One votes will be revealed all at once, when all votes are in, indicating how people chose to vote. Phase Two votes will always be revealed in quantity, but not who voted how. If you want to publicly declare their approval or rejection for a given set of names in Phase One, you are encouraged to do so, but these statements will not count as your vote.
Here are the six players, in the order they will put forth names for consideration on operation teams.
Crow T. Robot
JacaByte will be the first to suggest names for the first operation team, then after his suggestions are approved (and the mission carried out) or rejected, it will be Crow T. Robot's turn. Things will continue as such, and loop back around to JacaByte again after SoItBegins has had a turn.
Okay, so I promised one change to make the game a little easier for the good guys, since you're all still learning this and haven't figured out good strategy yet. I am not going to tell the two sleeper agents who the other one is, but I will let them know, via PM, if the currently (and publicly) proposed names contains their cohort. Eventually, through process of elimination, it may be possible for the two sleeper agents to discover each other's identities, but it's my hope that they will use the information I give them to coordinate name selection, and not their mission outcome votes (to ensure only vote fail vote is ever made at a time). Even if sleeper agents discover the identity of their cohort beyond a shadow of a doubt, I highly recommend that they do not contact them in any way. Similarly, I encourage the sleeper agents to ignore any such contact, as it stands to reason an innocent member might attempt to trick them with a false claim of being their cohort, in order to influence their mission outcome votes.
If I may offer some general strategy advice, I strongly suggest people be more inclined to reject operation teams than approve them, as that gives innocents more information to narrow down the list of suspects. I also suggest people ought to be distrusting of those who propose a list of names that does not include the person proposing it.
Ultimately it is up to the innocents to gather as much data as possible, and take control over the operation selection process to exclude sleeper agents. It is up to the sleeper agents to give the innocents bad data to confuse them, and get a sleeper agent on as many operations as possible.
Again, there are four innocents, two sleeper agents. There are five operations, and each side is attempting to win three of them. A single failure vote on any operation, and the sleeper agents win that operation. No failures, and the innocents win that operation. The operation sizes, are as follows. 2, 3, 4, 3, 4.
The 10 day thing, that's mostly story-based. I'm not going to make each round last exactly 2 days. If it ends up that way, or less, great. If not, the game will just go as long as the game goes. We'll only really know how long each round will last, based on how many votes it takes to get into Phase Two of each round.
JacaByte, you are up first, please propose two names to go on the first operation. JacaByte, and everyone else, expect a role PM shortly.