Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
Hence the name, Run-Length-Encoding. Sprites have an awful lot of pixels around them which are both black and transparent - this would make a pretty noticeable difference in size if each one was defined independently, right? Why bother making an 'RLE' if it actually isn't?
(EDIT) Tests... It's true MC RLEs are not RLEs at all. Luckily both MC RLEs and EnRLE RLEs can be zipped down to the same size :). There's a question - how come RLEs (even EnRLE ones) can be zipped down so much smaller?
This post has been edited by Guy : 19 January 2006 - 03:20 AM
Asside from the mechanics of getting these files into nova; you do realise that a sprite of that sort of size will have an impact on the frame-rate of most computers?
There will be an option for people with slower computers... plus, you don't meet this big ship very often, and when you do, you will remember it well as you drift away in your escape pod.
Highway of Life, on Jan 19 2006, 10:58 PM, said:
There will be an option for people with slower computers... plus, you don't meet this big ship very often, and when you do, you will remember it well as you drift away in your escape pod. View Post
That is, if it doesn't eat your framerate before it eats you. Graphics lose there impact if the player never see's what hit them.
It'll also rob the player of any meanigful ability to react, even if they would have been able to save themselves from an equally armed and powerful opponent of just 350X350 size. That could leave your players feeling less terrified than cheated.
This post has been edited by Eugene Chin : 19 January 2006 - 07:34 PM
uh... That is not what I meant. But I'll save it for a surprise.