Engine Changes you wish were in EVN

3. Random missions such as cargo deliveries can use stellars that appear or disappear.

2. A bit that forces one government to act like another government (useful for switching behavior mid-game, i.e. declaring/ending a war).

1. The ability to deactivate the hyperdrive. I've had so many ideas on what to do with this...hyperdrives that decay over time (and thus need tune-ups) and eventually fail...hyperdrive sabotage...a TC where all travel takes place via hypergates until someone discovers faster-than-light that can be built into a ship...

What would you, as a developer, have liked to see?

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To quote a pillar of American society: D'OH!

(This message has been edited by Mazer Rackham (edited 07-07-2004).)

There's already been a (url="http://"http://www.ambrosiasw.com/webboard/Forum9/HTML/004998.html")topic(/url) like this but I'm sure people won't mind too much if you dig it up and add your bit.

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"The Macintosh may only have 10% of the market, but it is clearly the top 10%." Β— Douglas Adams

Quote

Originally posted by Mazer Rackham:
**What would you, as a developer, have liked to see?
**

Essentially from my post at (url="http://"http://www.ambrosiasw.com/webboard/Forum26/HTML/017494-2.html")http://www.ambrosias...L/017494-2.html(/url)

Wish 1: It'd be nice if a pers could be the main ship of a fleet. That way one could allow pers' to have escorts.

Wish 2: The ability to alter a syst/spob/dude/etc govt without making a new syst/spob/dude/etc

Wish 3: The ability to alter the description of a spob without having to make a new spob.

Wish 4: This kinda covers both 2 and 3. A more object oriented engine. Since first playing EVC in 1996, I've wanted it to be more of a simulation, mainly because I wanted unexpected novelty while playing. My dream is to make a basic universe, populate it with a few govts, and then let it evolve as I fly around in it. That way the player can still make their own decisions (help govt X, be a pirate, run cargo, explore, whatever). Crons and ncbs allow something close to this, but it is still wicked frustrating to me that a simple act of changing a system's govt necessitates making a new syst. I wish there were a way to alter the properties of ships, outfits, spobs, systs, etc via a basic scripting language based off of ncbs. Something like how lambdamoo works. Wouldn't it be nice to be able to say something like:

if (b100) then
syst(128).govt==130
endif

I.e. if bit 100 is set then make the govt of system 128 be equal to 130. This might be another unpossible type of thing, though.

Wish 5: Oh yeah! An onFire field in weapons that would trigger a mission (so I could grant players an outfit when certain "weapons" were fired). This would allow for the 'shut systems down' idea covered in another post.

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"Create enigmas, not explanations." -Robert Smithson

(This message has been edited by seant (edited 07-07-2004).)

Quote

Originally posted by seant:
Wish 3: The ability to alter the description of a spob without having to make a new spob.

This can be done with ncbs, and I do it extensively in SFA... clumsily at the moment, but I'm getting the hang of it...

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Quote

There's already been a topic like this but I'm sure people won't mind too much if you dig it up and add your bit.

True, and had I posted there someone would have objected to grave-digging. Besides, this is a somewhat different thread, anyway, focusing on little things (well, mostly, anyway.)

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To quote a pillar of American society: D'OH!

Quote

Originally posted by UncleTwitchy:
This can be done with ncbs, and I do it extensively in SFA... clumsily at the moment, but I'm getting the hang of it...

True. You could make entire descriptions within {}.

--------------------------------------------------
{b100 "This planet is stupid and filled with evil aliens. Long ago, it was smart and filled with humans. Then the aliens attacked and made the planet stupid." "This planet is smart and filled with humans. Far into the future, it will be stupid and filled with aliens. The aliens will attack and make the planet stupid."}
--------------------------------------------------

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Has anyone heard anything about EV4?

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I am the Ace of games
I can out fly any comp

Quote

Originally posted by Ace3:
**Has anyone heard anything about EV4?

**

It's coming along quite nicely. The 3D graphics engine and multiplayer features have allready been implemented.

Here's the newest screenshot: (url="http://"http://homepage.mac.com/ephrin/insomniac/EV_3d.jpg")http://homepage.mac....mniac/EV_3d.jpg(/url)

πŸ˜‰

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(thanks goes to persondude for the image)

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(This message has been edited by TheRedeemer (edited 07-07-2004).)

EV 3D? THERE IS A PLAN TO TURN EVN INTO A 3D GAME? HOLY ENTERTHEUNDERWORLDOFYOURCHOICE, MY DREAMS COME TRUE!!!
Though I'm affraid the game won't support standard dial-up connections with a detail level like this That screenshot doesn't look 3D anyway, it looks more like a montage.

- Anyway, I wish there was a way to charge weapons. You know, the longer you hold down the button, the stronger the shot.
- And changing ship-graphics in game due to additional outfits without changing the entire ship (or doing ridiculous actions like using all kinds of NCBs and stuff) would be cool.
- Hm, gun positions that keep up with animations, so I could use rotating guns.
- A sequence in animation that is only activated when, for instance, the trigger is pressed (chain guns rotate).

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Looks Freespace-y to me :).

FLEETS IN DUDES. FLEETS IN DUDES. FLEETS IN DUDES. FLEETS IN DUDES. FLEETS IN DUDES. FLEETS IN DUDES.

Oh, and mission scripting (a la Ares) would be nice. No more funny workarounds chaining five missions together to do something simple.

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Do you know if the new EV 3D is going to be specifically for Multiplayer? that would suck.

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In the words of my generation, UP YOURS!!! - the crazy guy from INDEPENDENCE DAY

That screenshot was a joke. Officially, there's going to be no EV4 to begin with; hell would freeze over before it was multiplayer-only.

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Oh. Yeah, they wouldnt that stupid to make it multi-player only. And thats not cool to say that its a real photo. take it down man.

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In the words of my generation, UP YOURS!!! - the crazy guy from INDEPENDENCE DAY

(This message has been edited by Bozo The Evil Clown (edited 07-07-2004).)

Quote

Originally posted by Arion:
- A sequence in animation that is only activated when, for instance, the trigger is pressed (chain guns rotate).

You can set ship animations ot activate on weapon firing.

Dave @ ATMOS

Just alot of NCB stuff:
onFire, onHit, onShieldDown, onDisabled, onDestroyed, onEject, onWarpOut, onWarpIn, onColide, onBattle, onLand, onTakeOff, onCloak, onDeCloak, possibly more....

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Yandiyen Eye
"Destiny is at hand. Infinity shall be broken and we shall run unchallenged." - Mryd Fleet Command at the Battle of the Five

Hey pipeline can you give us any hints as to if there are plans for another EV, or you guys to busy with that new add-on for nova that is on the Image gallery?

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I am the Ace of games
I can out fly any comp

Quote

Originally posted by Ace3:
**Hey pipeline can you give us any hints as to if there are plans for another EV, or you guys to busy with that new add-on for nova that is on the Image gallery?
**

If there is to be another EV I don't think ATMOS will be doing the scenario. Each EV so far has had a different scenario developer and I seriously doubt ATMOS is willing to do a second one.

Just a thought though, if EV was ever to go 3D, how would people like the map to be? Same old 2D map, or a crazy 3D one where you would have to move around at funny angles to find the system you're looking for?

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"The Macintosh may only have 10% of the market, but it is clearly the top 10%." Β— Douglas Adams

Quote

Originally posted by TheRedeemer:
**It's coming along quite nicely. The 3D graphics engine and multiplayer features have allready been implemented.

Here's the newest screenshot: http://homepage.mac....mniac/EV_3d.jpg

πŸ˜‰

**

Nice pic, but it would be funnier if made a little more obviously fake

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Quote

Originally posted by UE_Research & Development:
**
FLEETS IN DUDES. FLEETS IN DUDES. FLEETS IN DUDES. FLEETS IN DUDES. FLEETS IN DUDES. FLEETS IN DUDES.
**

You can put fleets in dudes, or at least in the syst resource. I believe there was a topic with a bunch of undocumented features awhile back... basically, the only problem is that you have to up the average # of ships in the system up to compensate for the ships in the fleet.

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I like to see retro thruster outfits. I would also like to see some features found in Ares be implimented (I've probably mentioned this before). Like in an editor, instead of wasting a dude resource just to have only one ship appear for one specific mission, you have an attribute made seperately for that. Possibly even have it customizable as a pers resource.

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