Hyperdrive Jump Times

I want to change the timeframe for hyperdrive jumps using oütfs.

Obviously, you can decrease the timeframe, but can you increase it?

To explain away the cost of ships in 2478, I want smaller ships like a shuttle to use outdated hyperdrives that take 30 days to jump between star systems whereas top end military ships have 1 day jumps.

Can you add days to the jump time???

I would check, but I accidentally deleted some crucial files in Nova (oops...), so I can't open it until I redownload it in April (when I have access to a high-speed connection).

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When viewing a Terrapin for the first time, I realized that anything flies-if you throw it hard enough!

Yep. Outfit mod type 22 (hyperspace speed mod), positive numbers increase jump time, negative numbers decrease.

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Is there a maximum jump time or can it take years, in theory?

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When viewing a Terrapin for the first time, I realized that anything flies-if you throw it hard enough!

Quote

Originally posted by Zzap212:
**Is there a maximum jump time or can it take years, in theory?

**

The field has a mininum value of -32767 so I estimate +-3 of that number.

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(url="http://"http://www.zhouj.net/days/")Days of Glory(/url), Upcoming TC for EV: Nova

Quote

Originally posted by zhouj:
**The field has a mininum value of -32767 so I estimate +-3 of that number.

**

Actually, +32767 - it's a 16 bit signed integer.

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--sitharus
(url="http://"http://www.sitharus.com/")Me, online!(/url)
Insults are the arguments employed by those who are in the wrong. Jean-Jacques Rousseau

Quote

Originally posted by blackhole:
**

Quote

Originally posted by zhouj:
**The field has a mininum value of -32767 so I estimate +-3 of that number.

**

Actually, +32767 - it's a 16 bit signed integer.

**

Isn't it +32767 and -32768? It works with negative values.

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(url="http://"http://www.zhouj.net/days/")Days of Glory(/url), Upcoming TC for EV: Nova

Quote

Originally posted by Zzap212:
**Is there a maximum jump time or can it take years, in theory?

**

It appears to be 5 days max.
Gave this mod type 22 to an outfit I had and gave it a value of -32767, and did two jumps.
Start: June 4, 1178
End: June 9, 1178
Start: June 9, 1178
End: June 14, 1178

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(This message has been edited by Artanis (edited 03-07-2004).)

Quote

Originally posted by Artanis:
**It appears to be 5 days max.
Gave this mod type 22 to an outfit I had and gave it a value of -32767, and did two jumps.
Start: June 4, 1178
End: June 9, 1178
Start: June 9, 1178
End: June 14, 1178

**

I'm pretty sure that UT is implementing this and can cause it to be more than 5 days max.

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(url="http://"http://www.zhouj.net/days/")Days of Glory(/url), Upcoming TC for EV: Nova

Nobody can say anything definitive?

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When viewing a Terrapin for the first time, I realized that anything flies-if you throw it hard enough!

Test it for yourself. That's the most definitive that you can get. (Sorry, that wasn't intended to sound like a smart ass response.)

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(url="http://"http://www.zhouj.net/days/")Days of Glory(/url), Upcoming TC for EV: Nova

Quote

Originally posted by ME
I would check, but I accidentally deleted some crucial files in Nova (oops...), so I can't open it until I redownload it in April (when I have access to a high-speed connection).

shakes in exasperation!!! So I ask again: Does anyone know the maximum jump time?

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When viewing a Terrapin for the first time, I realized that anything flies-if you throw it hard enough!

(This message has been edited by Zzap212 (edited 03-07-2004).)

It works for 1000 days but there's a 10 second lag (on a dual G5) when jumping into a system. This increases and decreases according to the number of days. Hence, I think that it can handle 32767 day-long jumps but the Nova engine takes a very long time to compute all the cron's, etc. which is what I believed happened when Nova's main screen turned white for a while before I forced quit. So yes, for your purposes, the engine can probably do it sufficiently. I just recommend keeping it under 50-100.

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(url="http://"http://www.zhouj.net/days/")Days of Glory(/url), Upcoming TC for EV: Nova

Another "undocumented feature"? Longer jump times equals realistic longer white-out periods? 😉

Thank you for checking this out (even if you made a non-smartass smartass reply without reading first)

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When viewing a Terrapin for the first time, I realized that anything flies-if you throw it hard enough!

Quote

Originally posted by zhouj:
**It works for 1000 days but there's a 10 second lag (on a dual G5) when jumping into a system. This increases and decreases according to the number of days. Hence, I think that it can handle 32767 day-long jumps but the Nova engine takes a very long time to compute all the cron's, etc. which is what I believed happened when Nova's main screen turned white for a while before I forced quit. So yes, for your purposes, the engine can probably do it sufficiently. I just recommend keeping it under 50-100.

**

Yeah. It's known that the nova engine takes a while to process zillions of crons if you advance the date by obscene amounts. UT or Masa discovered this for a "prison" idea (with long mission holdoff)
-Az

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Quote

Originally posted by Zzap212:
**Another "undocumented feature"? Longer jump times equals realistic longer white-out periods?;)

Thank you for checking this out (even if you made a non-smartass smartass reply without reading first)

**

Heh. Sorry, it's late so I just skimmed your post. After I realize you couldn't test it (and weren't just being lazy), I decided to test it.

Azratax: Did they ever find a solution to the issue of simulating a prison sentence?

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(url="http://"http://www.zhouj.net/days/")Days of Glory(/url), Upcoming TC for EV: Nova

ZZap: That would be a platform compatability issue - PCnova dont have white flash, so it would just be a delay. In any case though, even if it is more realistic, it would slow down the game - and jumping in nova is too slow already.

Quote

Originally posted by zhouj:
**Heh. Sorry, it's late so I just skimmed your post. After I realize you couldn't test it (and weren't just being lazy), I decided to test it.

Azratax: Did they ever find a solution to the issue of simulating a prison sentence?

**

What issue?
-Az

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It is here. EVNEW Public Beta (url="http://"http://www.aznt.com/EVN/EVNEW")www.aznt.com/EVN/EVNEW(/url)
Stuffit is a piece of .sit.

Quote

Originally posted by zhouj:
**Isn't it +32767 and -32768? It works with negative values.
**

It depends on the system the hardware uses to encode negative numbers, but generally yes. 0 is positive, and 2^15 is 32768.

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--sitharus
(url="http://"http://www.sitharus.com/")Me, online!(/url)
Insults are the arguments employed by those who are in the wrong. Jean-Jacques Rousseau

Quote

Originally posted by Azratax2:
**ZZap: That would be a platform compatability issue - PCnova dont have white flash, so it would just be a delay. In any case though, even if it is more realistic, it would slow down the game - and jumping in nova is too slow already.

What issue?
-Az

**

How to simulate it without having to wait so long for it to load.

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(url="http://"http://www.zhouj.net/days/")Days of Glory(/url), Upcoming TC for EV: Nova

Quote

Originally posted by zhouj:
**How to simulate it without having to wait so long for it to load.

**

I think at the time they were happy that it just worked and all. Sides, if its for a prison term (a rare occurance, one hopes), you dont care how long it takes.
-Az

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It is here. EVNEW Public Beta (url="http://"http://www.aznt.com/EVN/EVNEW")www.aznt.com/EVN/EVNEW(/url)
Stuffit is a piece of .sit.

With negative values, would you go back in time?

I'm still a noob to the seamy underside of Nova, so don't kill me here.

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skeptic