Why Deveolpment Teams?

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Originally posted by Capt. Editor:
**:D 🙂 😄

It is easy to keep a team running if you all schedule to meet at a certain time on a certain day every week or somthing. That way you all keep in touch. Duuhhhhhh!!!!!

-Kevin

**

And that is exactly what Daedalus is doing... 😃

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"If you can dream it, you
can do it."

In general I think making a plug on your own is perfecly possible.

I know that if I actaully sit down and work, if a scribble a few ship ideas, it dones not take too long to make ships. You get a theme and a bunch of base textures for that race, and then you cand turn them out pretty quickly. This is good quality MAGMA style too, not a triangle with a sphere.

As for 'programming', this is jsut a lot of cutting and pasting and resource fiddling. I have not looked into it too much but have a little faith on your intellegence and I'm sure you can work it out.

As for teams, I think teams are good, there is a LOT of work in a total conversion. I think the main thing to do would be write a lot of stuff down on paper and think about it in your spare time (waiting for the bus, in the shower etc.) It would help a lot if the team can actaully meet, otehrwise is just gonna take good organisation. Im and fast connection will make things a lot lot easier as you can show sork, and tlak about it directly, and update it instantly. Anyon who has asked me for help on Im knows how this works.

- Squinky

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WARNING: THIS OBJECT DOES NOT EXIST - the existential negation campaign
(url="http://"http://www.tufts.edu/~nrolan01")My Stuff(/url)
(url="http://"mailto:nrolan01@tufts.edu")mailto:nrolan01@tufts.edu(/url)nrolan01@tufts.edu

So, where are all the TCs produced by the fifty or so teams that have announced themselves on this or other boards since EVO came out? Or, come to think of it, where is the grand Delta V plugin announced all those years ago?

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M A R T I N • T U R N E R

Quote

Originally posted by Martin Turner:
**So, where are all the TCs produced by the fifty or so teams that have announced themselves on this or other boards since EVO came out? Or, come to think of it, where is the grand Delta V plugin announced all those years ago?

**

Shush! Don't hurt our feelings. 😉 I think it is possible though, just a heck of a lot harder. Dreden War is in alpha1, other ones are proceeding.

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(url="http://"http://bbspot.com/News/2001/03/perl_test.html")Test Shows 99.99% of High School Seniors Can't Read Perl(/url)

You touch another point, Turner. Many people announce a plug, have ideas, 'want to do' but don't have time or are not motivated enough to finish it. When you are alone, you have to wait for no one and are free to do what you want with no compromise, so mostly the plug is better. The phenomenom of never-released plugs is most likely to increase with the coming of NOva as Nova offers much more possibility but, even with the help of the NovaTools, a TC in Nova will involve much more work. A TC for Nova will not mean 'have a little idea', start a plug, create a huge hype around it and then abandon the project. This time, the original Nova scenario is a true competition for all plug-in creators (look at the storyline, look at the graphics !!!) Not all wimp can decide to create a plug. And a plugin-maker with wich talented 3d artists will want to work will have to be serious.

I think more than ever we need teams, but true teams if we don't want to experience once again the enourmous wave of stupid and irrelevant plugs we already know from EVO (particularly these times...)

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Pesmo's Profile Refresh no. 8
-I didn't found anything more spiritual or intelligent to write here.-

(url="http://"http://www.sourceforge.net/")http://www.sourceforge.net/(/url) should be a big help to all these new team projects. It was designed for open-source collaboration, but they accepted a plug-in from me. It gives you several message boards for communicating. The message boards, if done correctly, won't gum things up. They will instead form more of a community like this board. FTP space allows collaboration. CVS(Concurrent Versions System) will merge together the plug-in and let you access previous versions if you have software that will let you use resource forks with it(MacCVS, i believe works). A bug tracker is great for beta testing so you know what has been fixed and what hasn't and who is working on it. A feature tracker could be used to give updates on how far along your part is. All people need is a happy medium of organization(if the features are too hard for you, don't use them) and people skills.