Best Weapons

Quote

Originally posted by Pooty Applewater:
**What's the point in using faulty information? It's not as though it'll do any good. I've still yet to figure out what e-mails you're referring to.

**

I told you it was your previous post. Look back a couple posts when you first addressed me. The information is not faultly and if you took the time to check it out instead dismissing it you could see it quite easily. There was NO email....I was refering to your previous post.

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Why are there no maroon ships?

Quote

Originally posted by Jubee:
I told you it was your previous post. Look back a couple posts when you first addressed me. The information is not faultly and if you took the time to check it out instead dismissing it you could see it quite easily. There was NO email....I was refering to your previous post.

Here is checking it out then:

From the Data File 2...

Shield Enhancer:

Outfit ID 180

ModType: 4

ModVal: 50

ModType2: -1

ModVal2: -1

From the EVO Bible 1.0.2 by Matt Burch...

ModType 4: More shield capacity ModVal: The number of shield points to add

ModType 5: Faster shield recharge ModVal: How much to speed up (-30 = 1 more point per second)

That is what the Shield Enhancer does. It only modifies the amount of shielding you have and does nothing at all to the recharge rate. This isn't something for perception and trying, this is hard-coding into the game's resources.

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The Burning!

Quote

Originally posted by Pooty Applewater:
**Here is checking it out then:

From the Data File 2...

Shield Enhancer:

Outfit ID 180

ModType: 4

ModVal: 50

ModType2: -1

ModVal2: -1

From the EVO Bible 1.0.2 by Matt Burch...

ModType 4: More shield capacity ModVal: The number of shield points to add

ModType 5: Faster shield recharge ModVal: How much to speed up (-30 = 1 more point per second)

That is what the Shield Enhancer does. It only modifies the amount of shielding you have and does nothing at all to the recharge rate. This isn't something for perception and trying, this is hard-coding into the game's resources.

**

I have seen everything you just posted before. I am asking you to physically try what I wrote about and compare to what you think will happen. It would only take you 5 minutes to do this. That is all. Then if you still don't agree we can just drop the subject.

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Why are there no maroon ships?

Quote

Originally posted by Jubee:
**I have seen everything you just posted before. I am asking you to physically try what I wrote about and compare to what you think will happen. It would only take you 5 minutes to do this. That is all. Then if you still don't agree we can just drop the subject.
**

You've got to be kidding me. You're actually stating that it doesn't matter what the game itself says is going to happen that something else is going to happen? Either you've changed your data files, are using a plug, or your vision is just massively distorted.

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The Burning!

I'd just like to jump in here and say my take on all of this.

I have tried what Jubee is referring to, and it does work. Since there are now several people supporting the claim with similar observations, perhaps you will listen to reason.

Now, as I understand it, what he is saying is that installing more shield enhancers, which increase your total shields, will not decrease your overall shield recharge just because you have more shields. What it DOES mean is the following:

Since the shield recharge rating remains constant, it recharges the same percentage of your shields per unit time. Since you have increased your total shield rating, you will thus recharge more shields per unit time, as the recharge rate remains constant.

When you look at it from THIS perspective, then you can see that you are indeed recharging more shields per unit time than you would be if you had not installed the shield enhancers. Thus, you have increased your total recharge amount per unit time, which is different from the recharge rate--that can only be increased using the generators.

I hope this helps, and perhaps maybe even cleared some stuff up. If I'm wrong, well, meh... :D.

Regards,
Solel

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All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king.
—J. R. R. Tolkien
(url="http://"http://www.ambrosiasw.com/cgi-bin/ubb/search.cgi?action=intro&default;=26")The Search Feature(/url)

Quote

Originally posted by Solel:
**< snip>
**

Which would work if shield recharge was measured in frames per percentage. It's measured in frames it takes to recharge one unit of shielding though which means that it takes longer to recharge those five, ten, fifteen, or twenty extra units of shielding.

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The Burning!

Perhaps. I will not be involved in a flame conversation here; I merely posted my opinion, established through observation, and within that I left open the possibility that my view required refining.

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All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king.
—J. R. R. Tolkien
(url="http://"http://www.ambrosiasw.com/cgi-bin/ubb/search.cgi?action=intro&default;=26")The Search Feature(/url)

Pooty, the information you are using, while it IS mentioned in the Bible, is actually incorrect. I encourage you to try this out experimentally - it will bear me out on this. There have been several topics on this in the past that have pretty much proved this fact.

And please - no matter how much you think you are right, please try and be polite.

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(url="http://"http://www.mazca.com/")Mazca(/url) , Moderator, (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&number;=9&SUBMIT;=Go&urgaylol;=yes")EV Developer's Corner(/url)
"I expect you'd like to know about frogmen?"