Fighters / Multiplayer Problem

If I were andrew (I'm close, but not quite there...) I'd IP ban him now. He's posting in at least 3 different topics and anoying everyone. Not only that, but I'd prevent him ever getting hold of EVN to teach him and ironic lesson.

But then I'm like that.

AZ

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The above post can be concidered
"Parlez vous sans mon derreire"
As the french probably wouldn't say.

Quote

Originally posted by SilverDragon:
**< shakes head> You're wrong, AP. Okay, you'd probably beat me Arada on Arada, since you ARE the Arada Pilot. Arada on Voinian Cruiser, though (without Azd.generators) I would knock you out easily.

Tell me plain and simple, AP - how would you go about blowing up the Guardian (my name reserved for Voinian fleet ships)?

No rocket turrets, armed with phase weapons, Bronev plating, and SADs. Probably dispys, I believe I can fit that.

**

well, basically (i wont describe in detail in case we actually play):
first i let you get off all secondaries, and if you dont i lure them outta you, because if that doesnt work it means you have none at all. then i evade them, SAD's are almost too easy.i could stay beind ya to avoid dispies, and when shields got low i could go out of range and recharge while you stuggled to even get a point of armor back. Bronov would just make the battle longer, not harder.

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=Spread the Chaos=

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Originally posted by Tycho:
**ok, so i got all this code layin about. a few classes that can make your multiplayer death match squabbles come true.

just post the specs of your evo ship and i'll put it in a game. i'm gonna kick all your arses in my turncoat with SAD's. one condition, no fighters. they're just mucked.

tycho

**

TYCHO!!!!!
I was wondering what happened to ya, i thought HW died.... All i have are a few early builds. I'll get ya stats later, but thank you! now get the damned proggie on the net and give us a URL.

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=Spread the Chaos=

Quote

Originally posted by SilverDragon:
(
don't get cocky - we all think we're good pilots.

(/B)

I don't, I know I am a pretty useless pilot compared to most of you.

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--The Eye is Upon you--
If you look long enough the Sun isn't that bright.

Certain people stating arguements in this forum seem to think that sheer speed or sheer firepower will win any fight. * BEEP * WRONG!! It takes an even blend of both, which could be found in a beefed up arada, Zidara, CW, or even a UE Destroyer. Seriously, a Zidara is fast for a warship, and with speed upgrades you don't NEED anything else. It has 2 phase turrets, 2 phased beamers, dispersals, and you have fighter-class speed. Pit that vs. any Azdara, and you could knock it's fragile structure backwards with a dispy and then go at it with phase turrets and beamers at full and believe me it won't have time to regenerate it's puny defense. A Zidagar fighter could be used similarly, but it has much more speed.

Also, take a CW. Suppose you sell the fighter bay. +80 tons. Buy an extra turret, sell the SAD's, buy some pursuit missiles and a repulsor. With a cargo expansion you might even have enough for some dispersals. Pit that vs. an Azdara with shield generators, or even Dospect instead, or both (as depicted with Skyblade's 10 ton dospect). If it's a skilled pilot vs. skilled pilot, then the Azdara would pass the CW firing like hell, but, at the right moment, the CW would fire the repulsor beam, accelerate and barrage the Azdara with the 'rocket-pursuit' maneuver as SilverDragon put it, only you could be rotating from rockets to missiles while holding down the firing key (the default being the space bar). Bam. Score one for the CW's. And I'll leave the Arada vs. Azdara thing for AP since he seems to confident in his Arada.

Now take a UE Destroyer. We know that the blaze fire only has decent effect on shields and phase weapons tear through shields, but there is an upside to the UE Destroyer. The blaze turrets aside from causing damage have the effect of a weaker tractor/repulsor beam, slowing the enemy down and allowing for more hits to be scored. With this in mind, say the pilot keeps the default and max number blaze turrets, 3, and maybe buys a mass expansion. A good pilot would know that Hunter missiles do basically nothing against an Azdara with a good pilot, because they turn too slow to hit an Azdara at long range and do less damage than a standard rocket. So they would naturally get sold. Replace this with say an extra rocket launcher, some more rockets (and believe me with 3 rocket launchers (the Destroyer starts out with 2) you can fire very rapidly), and maybe a turn upgrade. So, assume that the Azdara uses flyby shooting tactics. This can be effective against the light-armored and shielded Destroyer, but a well-aimed rocket combined with blaze fire will not only quickly diminish the shields of the Azdara but knock it back allowing the UE Destroyer to charge in guns blazing rockets firing, just like with the CW. Soon, no more Azdara. Simply put, any of the ships above, complete with upgrades, will blow up an Azdara even with shield generators one-on-one, with or without ease.

This should end further quarreling about speed or strength being more important. Remember, either one can be good against the AI, but a human is a whole different ballgame.

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Greetings from your friendly local cannibal, put in your town by the federal government to keep the human population in check.
If I were to face him now, I'd say he would probably beat me into the ground —Goku

(This message has been edited by ESPilot (edited 09-23-2001).)

Quote

Originally posted by Arada Pilot:
**well, basically (i wont describe in detail in case we actually play):
first i let you get off all secondaries, and if you dont i lure them outta you, because if that doesnt work it means you have none at all. then i evade them, SAD's are almost too easy.i could stay beind ya to avoid dispies, and when shields got low i could go out of range and recharge while you stuggled to even get a point of armor back. Bronov would just make the battle longer, not harder.

**

  • I don't fire secondaries like that, ever.

  • If I fire a secondary, it's rocket tactic - so close, so wel timed, nothing could avoid it.

  • That's all very well, but on a head charge you'll hit my head. Humans aren't AI, they know when to turn, even if the bigger ships aren't so good with it.

  • This, I must admit, is more opinion than the others, but I must say I don't think it'd play out like that. Like in point 2, I use rocket tactics. With fighters. 😉

ESPilot, you've got a point there. Speed does really help a ship, when it's got firepower too. But still, the sorts of firepower a ship like the Dreadnought has is...too much. However, I do change my opinion a bit, so at least someone has come out of this debate with something useful.

So, now I don't have to hate my Zidara? Yay!

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That's all very nice, but where are the guns?
- SilverDragon

Quote

Originally posted by SilverDragon:
**
So, now I don't have to hate my Zidara? Yay!

**

Have to have it? Nobody said that, but why wouldn't you?!

Hmm...but I suppose you could always blind the human players with that hidious paint job.

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Battler of the unjust Forklift.
And still blowing up them Strands, 'cause the Aggies haven't given him the new shield generator yet.