nifty map overview idea(?)

This is a small idea I like to share:

Replace the map overview pics coldstone generates by your own style overview pics.
That way, you can use a cartographic style map in your game, or suggest a handdrawn map on an aged piece of parchment etc. or any image, even something totally different, like a text that becomes readable once you have explored the whole map.
If you use the same background color for your map overviews as for the map overview interface, you get the bonus of the edge of the area already visited having a less blocky look.

I'm working on a webpage where you will be able to see how this might look, I'll post the URL on this board.

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"Get back to work, you slacker!" - Duke Nukem

A very good idea, and one that I would never have thought of.

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Quote

Originally posted by Wim:
This is a small idea I like to share:
~snip~

Excellent idea Wim! Thanks for sharing. 🙂

I've used a similar method, though not with a map of my own creation. I have a couple of maps that I use large stamps on(gates opening/closing, rocks gettng reshuffled, etc). However, since stamps are placed with events they obviously will not show up on the map display.

So I've gone to a technique where once I've finished a map I will put the stamps onto the map as regular object layers(in the spot where I will later place them from within events), and build an overhead picture. Then I delete those stamps and save the map.

Doing this I get the ability to have the stamps show up in the overhead map, but retain the flexibility of modifying them. The only drawback is that the overhead map is static. So for instance when a gate is opened the overview still shows it as being closed. But, I'm fine with that... mostly. 🙂

And please do show us some pics when you have them done. If you need webspace, just ask.

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Thanks! You can see how this idea works on (url="http://"http://home.wanadoo.nl/wim48/templequest.htm")http://home.wanadoo....templequest.htm(/url)

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Looks GREAT, Wim!!! Thanks!

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-- Debra
Danillitphil Productions

Quote

Originally posted by Wim:
**Thanks! You can see how this idea works onhttp://home.wanadoo....templequest.htm **

Wow, very nice work. I'm impressed. I like your map graphics quite a bit.

Out of morbid curiousity, how large is your compiled game thus far?

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Quote

Originally posted by Wim:
**Thanks! You can see how this idea works onhttp://home.wanadoo....templequest.htm

**

Wow, I must say, I am a big fan of this game so far! Temple Quest is looking great. I love how you did your maps, both mini and full. Can't wait (but will) to play it!

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You know you live in Arizona when you see someone driving with oven mits on.. and you think they are clever.

Graphics are great! Kudos to Wim!

Apollo16

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Quote

Originally posted by Apollo16:
**Graphics are great! Kudos to Wim!

Apollo16

**

They certainly are. Wim, what software are you using to create the graphics?

Codewizard

Wow...thanks for all the praise.
Stark:
I have not made a complete compilation of the game yet, the graphics of the outside area (which are not done yet) alone total at the moment 16,6 MB but I have not yet reduced filesizes to the absolute minimum.
codewizard:
Bryce 5, Painter 4 (yes an oldie but I never see any reason to update this already great program) Photoshop and GraphicConverter. There is a so called chacmool (maya rain god statue for sacrifices) in the temple entrance that is just a simple poser .dxf imported in bryce.
to be used: some great holiday photos/drawings from traveling in central/south america

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